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mishap [2020/01/17 15:28] – [Abjuration Magical Mishap Table] andrewmishap [2020/01/22 03:54] – [Hypnosis Magical Mishap Table] andrew
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-====== Spellcasting Mishaps ====== +====== Arcane Spellcasting Mishaps ======
- +
- +
-===== Arcane Spellcasting Mishaps =====+
  
 When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control.  When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. 
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 ==== Curses Magical Mishap Table ==== ==== Curses Magical Mishap Table ====
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
 +|2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit|
 +|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 +|4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
 +|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute|
 +|6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
 +|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest|
 +|8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes|
 +|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19|The caster gains a level of [[stress]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
  
 ==== Divination Magical Mishap Table ==== ==== Divination Magical Mishap Table ====
  
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 +|2|The caster's future is sullied with bad energy, and is permanently [[conditions|cursed]]|
 +|3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple|
 +|4|All of the caster's allies within 30' are magically [[conditions|cursed]] for 1D6 days|
 +|5|All the caster's allies within 30' are drained for one day|
 +|6|The caster peers into the void, and sees something peering back -- expect an attack from a random spiritual being in the next 2D6 days|
 +|7|The caster's eyes permanently change in their look of their pupil shape, size, and color|
 +|8-9|In a 60' radius of the caster all sound and sight "echoes" for the next 10 minutes, making all in the area [[conditions#Disoriented|Disoriented]]|
 +|10-11|An ally gains Advantage on their next D20 roll|
 +|12-13|Unbeknownst to the caster, the spell finds the wrong target|
 +|14-15|The caster is  drained until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|
 +|20| A different, random divination spell is cast|
 ==== Elementalism Magical Mishap Table ==== ==== Elementalism Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
 +|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap|
 +|3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes|
 +|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|
 +|5|The caster's allies are staggered for 1D6 rounds|
 +|6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial|
 +|7|An immense celestial object tumbles from the heavens slowing as it approaches and hovering 100 feet above the point where the spell failed this perfect sphere of obsidian is 20' across and will detonate causing fires, earthquakes, and a thunderous ice storm that melts and floods  destroying everything within a half mile sometime in the next 1D6 days|
 +|8-9|The air around you starts to burn and sting forcing all to make CON checks or take 1D6 fire, cold, acid, or lightning damage on their turn for 1 minute|
 +|10-11|One target of the spellcasters choice takes 1D6 fire,cold,acid, or lightning damage determined by the GM|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  staggered until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random elementalism spell is cast instead|
  
 ==== Goety Magical Mishap Table ==== ==== Goety Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
 +|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|
 +|3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated|
 +|4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
 +|5|The caster's allies are slowed for 1 minute|
 +|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption|
 +|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|
 +|8-9|The area around the caster is thrown into a magical zone of darkness for 1D6 days over a radius of 20'|
 +|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands|
 +|12-13|The spell hits the wrong target, or something wrong is summoned|
 +|14-15|The caster is  slowed until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random goety spell is cast|
  
 ==== Hypnosis Magical Mishap Table ==== ==== Hypnosis Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level psychic damage|
 +|2|The caster is cursed badly|
 +|3|The caster immediately falls asleep|
 +|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|
 +|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|
 +|6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random hypnosis spell is cast|
  
 ==== Illusion Magical Mishap Table ==== ==== Illusion Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are fascinated|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  drained, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
  
 ==== Necromancy Magical Mishap Table ==== ==== Necromancy Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
 +|2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP|
 +|3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'|
 +|4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally|
 +|5|All the caster's allies in the party are [[conditions|drained]] until their next safe rest|
 +|6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial|
 +|7|The spellcaster is cursed in that their reflection is always that of an undead revenant|
 +|8-9|All non-magical vegetation within a one-mile radius withers and dies|
 +|10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
  
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
 +
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
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-===== Divine Spellcasting Mishaps =====+====== Divine Spellcasting Mishaps ======
  
  
 +-----
  
-//I've got some different ideas here for spellcasting mishaps. --AHS//+====== Design Notes ====== 
 + 
 +==== Mishap Table Template ==== 
 + 
 + 
 + 
 +//I've got some different ideas here for divine spellcasting mishaps. --AHS//
  
   * A temporary hole opens up between the second world and the mundane world   * A temporary hole opens up between the second world and the mundane world
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   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.
  
- 
- 
-==== Mishap Table Template ==== 
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
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 http://dnd5e.wikidot.com/sorcerer:wild-magic http://dnd5e.wikidot.com/sorcerer:wild-magic
 +
 +https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0
 +
mishap.txt · Last modified: 2020/02/04 15:49 by andrew