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mishap [2020/01/17 15:34] – [Divination Magical Mishap Table] andrewmishap [2020/01/17 16:53] – [Necromancy Magical Mishap Table] andrew
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-====== Spellcasting Mishaps ====== +====== Arcane Spellcasting Mishaps ======
- +
- +
-===== Arcane Spellcasting Mishaps =====+
  
 When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control.  When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. 
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
-|2|The caster is cursed badly+|2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit
-|3|The caster is cursed in an annoying way+|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood
-|4|The caster'allies are cursed| +|4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute
-|6|The caster & allies will have new enemy in the future|+|6|Anyone who does a paid service for the spellcaster or their allies incurs debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|+|5|The caster's allies are staggered for 1D6 rounds|
 |6|The caster & allies will have a new enemy in the future| |6|The caster & allies will have a new enemy in the future|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
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 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  staggered until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| +|18-19| The caster gains a level of  [[stress|exhaustion]]| 
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random elementalism spell is cast instead|
  
 ==== Goety Magical Mishap Table ==== ==== Goety Magical Mishap Table ====
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|+|5|The caster's allies are slowed for 1 minute|
 |6|The caster & allies will have a new enemy in the future| |6|The caster & allies will have a new enemy in the future|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
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 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  slowed until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| +|18-19| The caster gains a level of [[stress]]| 
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random goety spell is cast|
  
 ==== Hypnosis Magical Mishap Table ==== ==== Hypnosis Magical Mishap Table ====
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d6/spell level psychic damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
-|4|The caster's allies are cursed| +|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies are [[conditions#confused|confused]] for 1 minute
-|6|The caster & allies will have new enemy in the future|+|6|A malevolent corruptor demon with distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  disoriented, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of [[stress]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|+|5|The caster's allies are fascinated|
 |6|The caster & allies will have a new enemy in the future| |6|The caster & allies will have a new enemy in the future|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  drained, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|exhaustion]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage| 
-|2|The caster is cursed badly+|2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP
-|3|The caster is cursed in an annoying way|+|3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies are drained until their next safe rest
-|6|The caster & allies will have a new enemy in the future|+|6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  poisoned, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of [[stress]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
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-===== Divine Spellcasting Mishaps ===== +====== Divine Spellcasting Mishaps ======
  
  
 +-----
  
 +====== Design Notes ======
  
 ==== Mishap Table Template ==== ==== Mishap Table Template ====
mishap.txt · Last modified: 2020/02/04 15:49 by andrew