User Tools

Site Tools


mishap

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
mishap [2020/01/17 15:36] – [Elementalism Magical Mishap Table] andrewmishap [2020/01/20 14:40] – [Mishap Table Template] andrew
Line 1: Line 1:
-====== Spellcasting Mishaps ====== +====== Arcane Spellcasting Mishaps ======
- +
- +
-===== Arcane Spellcasting Mishaps =====+
  
 When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control.  When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. 
Line 41: Line 38:
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
-|2|The caster is cursed badly+|2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit
-|3|The caster is cursed in an annoying way+|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood
-|4|The caster'allies are cursed| +|4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute
-|6|The caster & allies will have new enemy in the future+|6|Anyone who does a paid service for the spellcaster or their allies incurs debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect
-|7|THE WEIRD ONE+|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest
-|8-9|The environment is changed somehow+|8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes
-|10-11|Something different but generally helpful happens+|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster
-|12-13|The spell hits the wrong target|+|12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
Line 59: Line 56:
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster's future is sullied with bad energy, and is permanently [[conditions|cursed]]
-|3|The caster is cursed in an annoying way+|3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple
-|4|The caster's allies are cursed| +|4|All of the caster's allies within 30' are magically [[conditions|cursed]] for 1D6 days
-|5|The caster's allies within 30' are drained for one day| +|5|All the caster's allies within 30' are drained for one day| 
-|6|The caster & allies will have new enemy in the future+|6|The caster peers into the void, and sees something peering back -- expect an attack from random spiritual being in the next 2D6 days
-|7|THE WEIRD ONE+|7|The caster's eyes permanently change in their look of their pupil shape, size, and color
-|8-9|The environment is changed somehow+|8-9|In a 60' radius of the caster all sound and sight "echoes" for the next 10 minutes, making all in the area [[conditions#Disoriented|Disoriented]]
-|10-11|Something different but generally helpful happens+|10-11|An ally gains Advantage on their next D20 roll
-|12-13|The spell hits the wrong target|+|12-13|Unbeknownst to the caster, the spell finds the wrong target|
 |14-15|The caster is  drained until their next safe rest| |14-15|The caster is  drained until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know| |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random divination spell is cast|
 ==== Elementalism Magical Mishap Table ==== ==== Elementalism Magical Mishap Table ====
  
Line 93: Line 90:
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|+|5|The caster's allies are slowed for 1 minute|
 |6|The caster & allies will have a new enemy in the future| |6|The caster & allies will have a new enemy in the future|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
Line 103: Line 100:
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  slowed until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| +|18-19| The caster gains a level of [[stress]]| 
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random goety spell is cast|
  
 ==== Hypnosis Magical Mishap Table ==== ==== Hypnosis Magical Mishap Table ====
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d6/spell level psychic damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
-|4|The caster's allies are cursed| +|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round
-|6|The caster & allies will have new enemy in the future|+|6|A malevolent corruptor demon with distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  disoriented, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of [[stress]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
Line 129: Line 126:
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|+|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 |2|The caster is cursed badly| |2|The caster is cursed badly|
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|+|5|The caster's allies are fascinated|
 |6|The caster & allies will have a new enemy in the future| |6|The caster & allies will have a new enemy in the future|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  drained, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|exhaustion]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
Line 147: Line 144:
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage| 
-|2|The caster is cursed badly+|2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP
-|3|The caster is cursed in an annoying way+|3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'
-|4|The caster'allies are cursed+|4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|All the caster's allies in the party are [[conditions|drained]] until their next safe rest
-|6|The caster & allies will have a new enemy in the future| +|6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial
-|7|THE WEIRD ONE+|7|The spellcaster is cursed in that their reflection is always that of an undead revenant
-|8-9|The environment is changed somehow+|8-9|All non-magical vegetation within a one-mile radius withers and dies
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of [[stress]]|
 |20| A different, random spell (perhaps of the same type) is cast| |20| A different, random spell (perhaps of the same type) is cast|
  
Line 182: Line 179:
  
  
-===== Divine Spellcasting Mishaps ===== +====== Divine Spellcasting Mishaps ======
  
  
 +-----
  
 +====== Design Notes ======
  
 ==== Mishap Table Template ==== ==== Mishap Table Template ====
Line 219: Line 217:
  
 http://dnd5e.wikidot.com/sorcerer:wild-magic http://dnd5e.wikidot.com/sorcerer:wild-magic
 +
 +https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0
 +
mishap.txt · Last modified: 2020/02/04 15:49 by andrew