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mishap [2020/01/17 16:01] andrewmishap [2020/01/17 17:00] – [Necromancy Magical Mishap Table] andrew
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
-|2|The caster is cursed badly+|2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit
-|3|The caster is cursed in an annoying way+|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood
-|4|The caster'allies are cursed| +|4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute
-|6|The caster & allies will have new enemy in the future|+|6|Anyone who does a paid service for the spellcaster or their allies incurs debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
-|2|The caster is cursed badly+|2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP
-|3|The caster is cursed in an annoying way+|3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'
-|4|The caster'allies are cursed+|4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally
-|5|The caster's allies are drained until their next safe rest| +|5|All the caster's allies in the party are [[conditions|drained]] until their next safe rest| 
-|6|The caster & allies will have a new enemy in the future| +|6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial
-|7|THE WEIRD ONE+|7|The spellcaster is cursed in that their reflection is always that of an undead revenant
-|8-9|The environment is changed somehow+|8-9|All non-magical vegetation within a one-mile radius withers and dies
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  poisoneduntil their next safe rest|+|14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]]| |18-19| The caster gains a level of [[stress]]|
mishap.txt · Last modified: 2020/02/04 15:49 by andrew