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mishap [2020/01/17 16:57] – [Necromancy Magical Mishap Table] andrewmishap [2020/01/17 17:19] – [Curses Magical Mishap Table] andrew
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 |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood| |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later| |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
-|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute|+|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute|
 |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect| |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
-|7|THE WEIRD ONE+|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest
-|8-9|The environment is changed somehow+|8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes
-|10-11|Something different but generally helpful happens+|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster
-|12-13|The spell hits the wrong target|+|12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
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 |3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'| |3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'|
 |4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally| |4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally|
-|5|All the caster's allies in the party are [[conitions|drained]] until their next safe rest|+|5|All the caster's allies in the party are [[conditions|drained]] until their next safe rest|
 |6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial| |6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial|
 |7|The spellcaster is cursed in that their reflection is always that of an undead revenant| |7|The spellcaster is cursed in that their reflection is always that of an undead revenant|
 |8-9|All non-magical vegetation within a one-mile radius withers and dies| |8-9|All non-magical vegetation within a one-mile radius withers and dies|
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  poisoneduntil their next safe rest|+|14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]]| |18-19| The caster gains a level of [[stress]]|
mishap.txt · Last modified: 2020/02/04 15:49 by andrew