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mishap [2020/01/17 16:58] – [Necromancy Magical Mishap Table] andrewmishap [2020/01/22 03:51] – [Goety Magical Mishap Table] andrew
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 |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood| |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later| |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
-|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute|+|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute|
 |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect| |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
-|7|THE WEIRD ONE+|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest
-|8-9|The environment is changed somehow+|8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes
-|10-11|Something different but generally helpful happens+|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster
-|12-13|The spell hits the wrong target|+|12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster's future is sullied with bad energy, and is permanently [[conditions|cursed]]
-|3|The caster is cursed in an annoying way+|3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple
-|4|The caster's allies are cursed| +|4|All of the caster's allies within 30' are magically [[conditions|cursed]] for 1D6 days
-|5|The caster's allies within 30' are drained for one day| +|5|All the caster's allies within 30' are drained for one day| 
-|6|The caster & allies will have new enemy in the future+|6|The caster peers into the void, and sees something peering back -- expect an attack from random spiritual being in the next 2D6 days
-|7|THE WEIRD ONE+|7|The caster's eyes permanently change in their look of their pupil shape, size, and color
-|8-9|The environment is changed somehow+|8-9|In a 60' radius of the caster all sound and sight "echoes" for the next 10 minutes, making all in the area [[conditions#Disoriented|Disoriented]]
-|10-11|Something different but generally helpful happens+|10-11|An ally gains Advantage on their next D20 roll
-|12-13|The spell hits the wrong target|+|12-13|Unbeknownst to the caster, the spell finds the wrong target|
 |14-15|The caster is  drained until their next safe rest| |14-15|The caster is  drained until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know| |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random divination spell is cast|
 ==== Elementalism Magical Mishap Table ==== ==== Elementalism Magical Mishap Table ====
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage| |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
-|2|The caster is cursed badly+|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes
-|4|The caster'allies are cursed|+|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|
 |5|The caster's allies are staggered for 1D6 rounds| |5|The caster's allies are staggered for 1D6 rounds|
-|6|The caster & allies will have a new enemy in the future+|6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial
-|7|THE WEIRD ONE+|7|An immense celestial object tumbles from the heavens slowing as it approaches and hovering 100 feet above the point where the spell failed this perfect sphere of obsidian is 20' across and will detonate causing fires, earthquakes, and a thunderous ice storm that melts and floods  destroying everything within a half mile sometime in the next 1D6 days
-|8-9|The environment is changed somehow+|8-9|The air around you starts to burn and sting forcing all to make CON checks or take 1D6 fire, cold, acid, or lightning damage on their turn for 1 minute
-|10-11|Something different but generally helpful happens|+|10-11|One target of the spellcasters choice takes 1D6 fire,cold,acid, or lightning damage determined by the GM|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
 |14-15|The caster is  staggered until their next safe rest| |14-15|The caster is  staggered until their next safe rest|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
-|2|The caster is cursed badly+|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes
-|3|The caster is cursed in an annoying way+|3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated
-|4|The caster'allies are cursed|+|4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
 |5|The caster's allies are slowed for 1 minute| |5|The caster's allies are slowed for 1 minute|
-|6|The caster allies will have new enemy in the future+|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make [[corruption]] check or suffer a level of corruption
-|7|THE WEIRD ONE+|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape
-|8-9|The environment is changed somehow+|8-9|The area around the caster is thrown into a magical zone of darkness for 1D6 days over a radius of 20'
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands
-|12-13|The spell hits the wrong target|+|12-13|The spell hits the wrong target, or something wrong is summoned|
 |14-15|The caster is  slowed until their next safe rest| |14-15|The caster is  slowed until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
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 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days| |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|
-|5|The caster's allies are [[conditions#confused|confused]] for 1 minute|+|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|
 |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps| |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
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 |7|The spellcaster is cursed in that their reflection is always that of an undead revenant| |7|The spellcaster is cursed in that their reflection is always that of an undead revenant|
 |8-9|All non-magical vegetation within a one-mile radius withers and dies| |8-9|All non-magical vegetation within a one-mile radius withers and dies|
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount
-|12-13|The spell hits the wrong target|+|12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
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 http://dnd5e.wikidot.com/sorcerer:wild-magic http://dnd5e.wikidot.com/sorcerer:wild-magic
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 +https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0
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mishap.txt · Last modified: 2020/02/04 15:49 by andrew