User Tools

Site Tools


mishap

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
mishap [2020/01/17 17:00] – [Necromancy Magical Mishap Table] andrewmishap [2020/01/22 01:22] – [Elementalism Magical Mishap Table] andrew
Line 41: Line 41:
 |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood| |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later| |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
-|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute|+|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute|
 |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect| |6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
-|7|THE WEIRD ONE+|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest
-|8-9|The environment is changed somehow+|8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes
-|10-11|Something different but generally helpful happens+|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster
-|12-13|The spell hits the wrong target|+|12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
Line 56: Line 56:
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster's future is sullied with bad energy, and is permanently [[conditions|cursed]]
-|3|The caster is cursed in an annoying way+|3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple
-|4|The caster's allies are cursed| +|4|All of the caster's allies within 30' are magically [[conditions|cursed]] for 1D6 days
-|5|The caster's allies within 30' are drained for one day| +|5|All the caster's allies within 30' are drained for one day| 
-|6|The caster & allies will have new enemy in the future+|6|The caster peers into the void, and sees something peering back -- expect an attack from random spiritual being in the next 2D6 days
-|7|THE WEIRD ONE+|7|The caster's eyes permanently change in their look of their pupil shape, size, and color
-|8-9|The environment is changed somehow+|8-9|In a 60' radius of the caster all sound and sight "echoes" for the next 10 minutes, making all in the area [[conditions#Disoriented|Disoriented]]
-|10-11|Something different but generally helpful happens+|10-11|An ally gains Advantage on their next D20 roll
-|12-13|The spell hits the wrong target|+|12-13|Unbeknownst to the caster, the spell finds the wrong target|
 |14-15|The caster is  drained until their next safe rest| |14-15|The caster is  drained until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know| |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random divination spell is cast|
 ==== Elementalism Magical Mishap Table ==== ==== Elementalism Magical Mishap Table ====
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage| |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
-|2|The caster is cursed badly+|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes
-|4|The caster'allies are cursed|+|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|
 |5|The caster's allies are staggered for 1D6 rounds| |5|The caster's allies are staggered for 1D6 rounds|
-|6|The caster & allies will have a new enemy in the future+|6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial
-|7|THE WEIRD ONE|+|7||
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
Line 112: Line 112:
 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days| |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|
-|5|The caster's allies are [[conditions#confused|confused]] for 1 minute|+|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|
 |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps| |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 |7|THE WEIRD ONE| |7|THE WEIRD ONE|
Line 217: Line 217:
  
 http://dnd5e.wikidot.com/sorcerer:wild-magic http://dnd5e.wikidot.com/sorcerer:wild-magic
 +
 +https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0
 +
mishap.txt · Last modified: 2020/02/04 15:49 by andrew