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mishap [2020/01/20 14:34] – [Divination Magical Mishap Table] andrewmishap [2020/01/23 00:10] – [Goety Magical Mishap Table] andrew
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 ====== Arcane Spellcasting Mishaps ====== ====== Arcane Spellcasting Mishaps ======
  
-When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. +When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. When a spell check fails, the GM can consult this page to determine what the final outcome of the spell is
  
 ==== Generic Magical Mishap Table ==== ==== Generic Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage| |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
-|2|The caster is cursed badly+|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes
-|4|The caster'allies are cursed|+|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|
 |5|The caster's allies are staggered for 1D6 rounds| |5|The caster's allies are staggered for 1D6 rounds|
-|6|The caster & allies will have a new enemy in the future+|6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial
-|7|THE WEIRD ONE+|7|An immense celestial object tumbles from the heavens slowing as it approaches and hovering 100 feet above the point where the spell failed this perfect sphere of obsidian is 20' across and will detonate causing fires, earthquakes, and a thunderous ice storm that melts and floods  destroying everything within a half mile sometime in the next 1D6 days
-|8-9|The environment is changed somehow+|8-9|The air around you starts to burn and sting forcing all to make CON checks or take 1D6 fire, cold, acid, or lightning damage on their turn for 1 minute
-|10-11|Something different but generally helpful happens|+|10-11|One target of the spellcasters choice takes 1D6 fire,cold,acid, or lightning damage determined by the GM|
 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
 |14-15|The caster is  staggered until their next safe rest| |14-15|The caster is  staggered until their next safe rest|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
-|2|The caster is cursed badly+|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes
-|3|The caster is cursed in an annoying way+|3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated
-|4|The caster'allies are cursed|+|4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
 |5|The caster's allies are slowed for 1 minute| |5|The caster's allies are slowed for 1 minute|
-|6|The caster allies will have new enemy in the future+|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make [[corruption]] check or suffer a level of corruption
-|7|THE WEIRD ONE+|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape
-|8-9|The environment is changed somehow+|8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands
-|12-13|The spell hits the wrong target|+|12-13|The spell hits the wrong target, or something wrong is summoned|
 |14-15|The caster is  slowed until their next safe rest| |14-15|The caster is  slowed until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]]|+|18-19| The caster glimpses hell and gains a level of [[stress]]|
 |20| A different, random goety spell is cast| |20| A different, random goety spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions#restrained|restrained]] - unable to stand or even move his limbs
-|3|The caster is cursed in an annoying way|+|3|The caster immediately falls asleep|
 |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days| |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|
-|5|The caster's allies are [[conditions#confused|confused]] for 1 minute|+|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|
 |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps| |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
-|7|THE WEIRD ONE|+|7|The spell caster is permanently cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
-|10-11|Something different but generally helpful happens|+|10-11|Any sentient non-allies within 60' are immediately [[conditions|shaken]] |
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  disoriented, until their next safe rest| |14-15|The caster is  disoriented, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]]| |18-19| The caster gains a level of [[stress]]|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random hypnosis spell is cast|
  
 ==== Illusion Magical Mishap Table ==== ==== Illusion Magical Mishap Table ====
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 http://dnd5e.wikidot.com/sorcerer:wild-magic http://dnd5e.wikidot.com/sorcerer:wild-magic
 +
 +https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0
 +
mishap.txt · Last modified: 2020/02/04 15:49 by andrew