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mishap [2020/01/22 03:31] – [Goety Magical Mishap Table] andrewmishap [2020/01/23 16:11] – [Divine Spellcasting Mishaps] andrew
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 ====== Arcane Spellcasting Mishaps ====== ====== Arcane Spellcasting Mishaps ======
  
-When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. +When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. When a spell check fails, the GM can consult this page to determine what the final outcome of the spell is
  
 ==== Generic Magical Mishap Table ==== ==== Generic Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage| |1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
-|2| |+|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|
 |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated| |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated|
 |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths| |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
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 |6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption| |6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption|
 |7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape| |7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|
-|8-9|The environment is changed somehow+|8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'
-|10-11|Something different but generally helpful happens+|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands
-|12-13|The spell hits the wrong target|+|12-13|The spell hits the wrong target, or something wrong is summoned|
 |14-15|The caster is  slowed until their next safe rest| |14-15|The caster is  slowed until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]]|+|18-19| The caster glimpses hell and gains a level of [[stress]]|
 |20| A different, random goety spell is cast| |20| A different, random goety spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions#restrained|restrained]] - unable to stand or even move his limbs
-|3|The caster is cursed in an annoying way+|3|The caster immediately falls asleep
-|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|+|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes for 1D6 days with a 1 in 6 chance that the switch is permanent|
 |5|All of the caster's allies are [[conditions#confused|confused]] for 1 round| |5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|
-|6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps| +|6|A malevolent demon with a distinctive personality slips into the spellcaster's mind, which takes control of the spellcaster's body to sabotage the party - but only while the spellcaster's true personality sleeps so waking the spellcaster brings them back and dismisses the demon back to a place it cannot be detected or exorcised until the next time the spellcaster sleeps| 
-|7|THE WEIRD ONE|+|7|The spell caster is permanently cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
-|10-11|Something different but generally helpful happens|+|10-11|Any sentient non-allies within 60' are immediately [[conditions|shaken]] |
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  disoriented, until their next safe rest| |14-15|The caster is  disoriented, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]]| |18-19| The caster gains a level of [[stress]]|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random hypnosis spell is cast|
  
 ==== Illusion Magical Mishap Table ==== ==== Illusion Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them
-|4|The caster's allies are cursed+|4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours 
-|5|The caster's allies are fascinated| +|5|All the caster's allies are [[conditions|fascinated]] until they take damage
-|6|The caster & allies will have a new enemy in the future+|6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide
-|7|THE WEIRD ONE|+|7|The spellcaster is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
-|10-11|Something different but generally helpful happens|+|10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  drained, until their next safe rest| |14-15|The caster is  drained, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of  [[stress|exhaustion]]| |18-19| The caster gains a level of  [[stress|exhaustion]]|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random illusion spell is cast|
  
 ==== Necromancy Magical Mishap Table ==== ==== Necromancy Magical Mishap Table ====
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 |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]| |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|
 |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|
-|10-11|For the next minute, the spellcaster can see any invisible creatures|+|10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures|
 |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies|
 |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|+|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
  
  
 ====== Divine Spellcasting Mishaps ====== ====== Divine Spellcasting Mishaps ======
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level radiant damage|
 +|2|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel|
 +|3|The caster is visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture|
 +|4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage|
 +|5|The caster's allies are drained until they receive communion|
 +|6|All non-believers within 60' of the spellcaster take 1D6/spell level radiant damage|
 +|7|THE WEIRD ONE|
 +|8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain|
 +|10-11|A random ally, or the spellcaster themselves gains two temporary hit points per spell level|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is [[conditions#poisoned|poisoned]] by bad magic until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random similar spell is cast|
  
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew