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mishap [2020/01/23 00:14] – [Hypnosis Magical Mishap Table] andrewmishap [2020/01/23 16:11] – [Divine Spellcasting Mishaps] andrew
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them
-|4|The caster's allies are cursed+|4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours 
-|5|The caster's allies are fascinated| +|5|All the caster's allies are [[conditions|fascinated]] until they take damage
-|6|The caster & allies will have a new enemy in the future+|6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide
-|7|THE WEIRD ONE|+|7|The spellcaster is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
-|10-11|Something different but generally helpful happens|+|10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  drained, until their next safe rest| |14-15|The caster is  drained, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of  [[stress|exhaustion]]| |18-19| The caster gains a level of  [[stress|exhaustion]]|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random illusion spell is cast|
  
 ==== Necromancy Magical Mishap Table ==== ==== Necromancy Magical Mishap Table ====
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 |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]| |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|
 |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|
-|10-11|For the next minute, the spellcaster can see any invisible creatures|+|10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures|
 |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies|
 |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|+|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
  
  
 ====== Divine Spellcasting Mishaps ====== ====== Divine Spellcasting Mishaps ======
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level radiant damage|
 +|2|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel|
 +|3|The caster is visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture|
 +|4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage|
 +|5|The caster's allies are drained until they receive communion|
 +|6|All non-believers within 60' of the spellcaster take 1D6/spell level radiant damage|
 +|7|THE WEIRD ONE|
 +|8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain|
 +|10-11|A random ally, or the spellcaster themselves gains two temporary hit points per spell level|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is [[conditions#poisoned|poisoned]] by bad magic until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random similar spell is cast|
  
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew