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mishap [2020/01/23 00:14] – [Hypnosis Magical Mishap Table] andrewmishap [2020/02/04 15:24] – [Generic Magical Mishap Table] andrew
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 ==== Generic Magical Mishap Table ==== ==== Generic Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level force damage|+|1|Magical backlash! Caster takes 1D6/spell level force damage|
 |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage|
 |4-5|Orb of darkness surrounds the party for one fight| |4-5|Orb of darkness surrounds the party for one fight|
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 |10-11|The spell affects the wrong target| |10-11|The spell affects the wrong target|
 |12-13|The spell creates significant collateral damage| |12-13|The spell creates significant collateral damage|
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|14-16|The caster is [[conditions#stunned|Stunned]] for one round| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist|+|17-19|The caster gains a level of [[stress|Exhaustion]], CON check to resist|
 |20| A different, random spell is cast| |20| A different, random spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
-|2|The caster is cursed badly+|2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage
-|3|The caster is cursed in an annoying way+|3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them
-|4|The caster's allies are cursed+|4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours 
-|5|The caster's allies are fascinated| +|5|All the caster's allies are [[conditions|fascinated]] until they take damage
-|6|The caster & allies will have a new enemy in the future+|6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide
-|7|THE WEIRD ONE|+|7|The spellcaster is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
-|10-11|Something different but generally helpful happens|+|10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  drained, until their next safe rest| |14-15|The caster is  drained, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of  [[stress|exhaustion]]| |18-19| The caster gains a level of  [[stress|exhaustion]]|
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random illusion spell is cast|
  
 ==== Necromancy Magical Mishap Table ==== ==== Necromancy Magical Mishap Table ====
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 |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]| |7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|
 |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|
-|10-11|For the next minute, the spellcaster can see any invisible creatures|+|10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures|
 |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies|
 |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| |14-15|The caster is [[conditions#drained|drained]]  until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|+|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
  
  
 ====== Divine Spellcasting Mishaps ====== ====== Divine Spellcasting Mishaps ======
- 
- 
------ 
- 
-====== Design Notes ====== 
- 
-==== Mishap Table Template ==== 
- 
- 
- 
-//I've got some different ideas here for divine spellcasting mishaps. --AHS// 
- 
-  * A temporary hole opens up between the second world and the mundane world 
-  * The spellcasting attracts the interest of a denizen of the second world 
-  * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel 
-  * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed 
-  * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever. 
- 
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| +|1|Magical backlash! Caster takes 1D6/spell level radiant damage| 
-|2|The caster is cursed badly+|2|The spellcaster may not cast any more spells until they have done appropriate penance (e.g. taking communion or giving confession)
-|3|The caster is cursed in an annoying way+|3|The caster is regularly visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture until they complete a boon for the celestial being
-|4|The caster's allies are cursed+|4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies are [[conditions#drained|Drained]] until they receive communion
-|6|The caster & allies will have new enemy in the future+|6|The spellcasting attracts the interest of denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel
-|7|THE WEIRD ONE+|7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome
-|8-9|The environment is changed somehow+|8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain
-|10-11|Something different but generally helpful happens+|10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is [[conditions#poisoned|Poisoned]] by bad magic until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| +|18-19| The caster gains a level of  [[stress|Exhaustion]]| 
-|20| A different, random spell (perhaps of the same type) is cast| +|20| A different, random similar spell is cast|
- +
- +
-http://dnd5e.wikidot.com/sorcerer:wild-magic+
  
-https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0 
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew