User Tools

Site Tools


mishap

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
mishap [2020/01/23 00:59] – [Illusion Magical Mishap Table] andrewmishap [2020/02/04 15:24] – [Generic Magical Mishap Table] andrew
Line 5: Line 5:
 ==== Generic Magical Mishap Table ==== ==== Generic Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level force damage|+|1|Magical backlash! Caster takes 1D6/spell level force damage|
 |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage|
 |4-5|Orb of darkness surrounds the party for one fight| |4-5|Orb of darkness surrounds the party for one fight|
Line 12: Line 12:
 |10-11|The spell affects the wrong target| |10-11|The spell affects the wrong target|
 |12-13|The spell creates significant collateral damage| |12-13|The spell creates significant collateral damage|
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|14-16|The caster is [[conditions#stunned|Stunned]] for one round| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist|+|17-19|The caster gains a level of [[stress|Exhaustion]], CON check to resist|
 |20| A different, random spell is cast| |20| A different, random spell is cast|
  
Line 128: Line 128:
 |1|Magical backlash! Caster takes 1d4/spell level psychic damage| |1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 |2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage| |2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage|
-|3|The caster is cursed to have an illusionary companion only they can see who continually second guesses the spellcaster|+|3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them|
 |4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours | |4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours |
 |5|All the caster's allies are [[conditions|fascinated]] until they take damage| |5|All the caster's allies are [[conditions|fascinated]] until they take damage|
-|6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcasterso they commit suicide| +|6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide| 
-|7|The spellcasterso is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces|+|7|The spellcaster is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep| |10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep|
Line 180: Line 180:
  
 ====== Divine Spellcasting Mishaps ====== ====== Divine Spellcasting Mishaps ======
- 
- 
------ 
- 
-====== Design Notes ====== 
- 
-==== Mishap Table Template ==== 
- 
- 
- 
-//I've got some different ideas here for divine spellcasting mishaps. --AHS// 
- 
-  * A temporary hole opens up between the second world and the mundane world 
-  * The spellcasting attracts the interest of a denizen of the second world 
-  * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel 
-  * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed 
-  * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever. 
- 
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| +|1|Magical backlash! Caster takes 1D6/spell level radiant damage| 
-|2|The caster is cursed badly+|2|The spellcaster may not cast any more spells until they have done appropriate penance (e.g. taking communion or giving confession)
-|3|The caster is cursed in an annoying way+|3|The caster is regularly visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture until they complete a boon for the celestial being
-|4|The caster's allies are cursed+|4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented+|5|The caster's allies are [[conditions#drained|Drained]] until they receive communion
-|6|The caster & allies will have new enemy in the future+|6|The spellcasting attracts the interest of denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel
-|7|THE WEIRD ONE+|7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome
-|8-9|The environment is changed somehow+|8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain
-|10-11|Something different but generally helpful happens+|10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is [[conditions#poisoned|Poisoned]] by bad magic until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| +|18-19| The caster gains a level of  [[stress|Exhaustion]]| 
-|20| A different, random spell (perhaps of the same type) is cast| +|20| A different, random similar spell is cast|
- +
- +
-http://dnd5e.wikidot.com/sorcerer:wild-magic+
  
-https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0 
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew