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mishap [2020/01/23 13:51] – [Divine Spellcasting Mishaps] andrewmishap [2020/02/04 15:21] andrew
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level radiant damage| |1|Magical backlash! Caster takes 1d6/spell level radiant damage|
-|2|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel+|2|The spellcaster may not cast any more spells until they have done appropriate penance (e.g. taking communion or giving confession)
-|3|The caster is visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture|+|3|The caster is regularly visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture until they complete a boon for the celestial being|
 |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage| |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage|
-|5|The caster's allies are drained| +|5|The caster's allies are drained until they receive communion
-|6|The caster & allies will have new enemy in the future+|6|The spellcasting attracts the interest of denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel
-|7|THE WEIRD ONE+|7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome
-|8-9|The environment is changed somehow+|8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain
-|10-11|Something different but generally helpful happens+|10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level
-|12-13|The spell hits the wrong target| +|12-13|The spell affects the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|+|14-15|The caster is [[conditions#poisoned|poisoned]] by bad magic until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of  [[stress|exhaustion]]| |18-19| The caster gains a level of  [[stress|exhaustion]]|
 |20| A different, random similar spell is cast| |20| A different, random similar spell is cast|
  
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-====== Design Notes ====== 
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-==== Mishap Table Template ==== 
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-//I've got some different ideas here for divine spellcasting mishaps. --AHS// 
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-  * A temporary hole opens up between the second world and the mundane world 
-  * The spellcasting attracts the interest of a denizen of the second world 
-  * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel 
-  * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed 
-  * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever. 
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-^D20 Roll^Mishap Effect^ 
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| 
-|2|The caster is cursed badly| 
-|3|The caster is cursed in an annoying way| 
-|4|The caster's allies are cursed| 
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented| 
-|6|The caster & allies will have a new enemy in the future| 
-|7|THE WEIRD ONE| 
-|8-9|The environment is changed somehow| 
-|10-11|Something different but generally helpful happens| 
-|12-13|The spell hits the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| 
-|20| A different, random spell (perhaps of the same type) is cast| 
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-http://dnd5e.wikidot.com/sorcerer:wild-magic 
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-https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0 
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew