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mishap [2020/01/23 16:14] – [Divine Spellcasting Mishaps] andrewmishap [2020/02/04 15:31] – style andrew
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 ==== Generic Magical Mishap Table ==== ==== Generic Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level force damage|+|1|Magical backlash! Caster takes 1D6/spell level force damage|
 |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage|
 |4-5|Orb of darkness surrounds the party for one fight| |4-5|Orb of darkness surrounds the party for one fight|
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 |10-11|The spell affects the wrong target| |10-11|The spell affects the wrong target|
 |12-13|The spell creates significant collateral damage| |12-13|The spell creates significant collateral damage|
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|14-16|The caster is [[conditions#stunned|Stunned]] for one round| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist|+|17-19|The caster gains a level of [[stress|Exhaustion]], CON check to resist|
 |20| A different, random spell is cast| |20| A different, random spell is cast|
  
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 ==== Abjuration Magical Mishap Table ==== ==== Abjuration Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d4/spell level force damage|+|1|Magical backlash! Caster takes 1D4/spell level force damage|
 |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future|
-|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying]] them for 10 minutes| +|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|Petrifying]] them for 10 minutes| 
-|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions#restrained|restraining]] them for 10 minutes|  +|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions#restrained|Restraining]] them for 10 minutes|  
-|5|The spellcaster's allies within 10' are all [[conditions#staggered|staggered]] for one round|+|5|The spellcaster's allies within 10' are all [[conditions#staggered|Staggered]] for one round|
 |6|The caster draws the attention of a vengeful demon, who will possess a body and attempt to assassinate the caster sometime in the near future| |6|The caster draws the attention of a vengeful demon, who will possess a body and attempt to assassinate the caster sometime in the near future|
-|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours|+|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[Stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of stress until the effect ends after 1D6 hours|
 |8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| |8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass|
 |10-11|The spellcaster magically gains +6 temporary hit points| |10-11|The spellcaster magically gains +6 temporary hit points|
 |12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| |12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies|
-|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| +|14-15|The caster is  [[conditions#drained|Drained]]  until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe|+|18-19| The caster gains a level of [[stress|Exhaustion]] from fighting against the order of the universe|
 |20| A different, random spell Abjuration spell is cast| |20| A different, random spell Abjuration spell is cast|
  
 ==== Curses Magical Mishap Table ==== ==== Curses Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|+|1|Magical backlash! Caster takes 1D6/spell level necrotic damage|
 |2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit| |2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit|
-|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|+|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[Stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later| |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
-|5|All the caster's allies within 15' are [[conditions#slowed|slowed]] for 1 minute| +|5|All the caster's allies within 15' are [[conditions#slowed|Slowed]] for 1 minute| 
-|6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect| +|6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to demon lord but they don't necessarily know this so they are all mysteriously slain or disappear when this prince of the second world comes to collect| 
-|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding which effectively [[conditions#blinded|blinds]] them until they can take an extended safe rest|+|7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding rendering them effectively [[conditions#blinded|Blinded]] until they can take a [[rest|safe rest]]|
 |8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes| |8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes|
-|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster|+|10-11|On their next round, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
-|14-15|The caster is  [[conditions#poisoned]] until their next safe rest| +|14-15|The caster is  [[conditions#poisoned|Poisoned]] until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19|The caster gains a level of [[stress]]| +|18-19|The caster gains a level of [[Stress]]| 
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random curse is cast|
  
 ==== Divination Magical Mishap Table ==== ==== Divination Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage| +|1|Magical backlash! Caster takes 1D6/spell level necrotic/fire damage| 
-|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|+|2|The caster is [[conditions#blinded|Blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[Stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|
 |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated| |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated|
 |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths| |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
-|5|The caster's allies are slowed for minute| +|5|The caster's allies are [[conditions#slowed|Slowed]] for one minute| 
-|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption| +|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[Corruption]] check or suffer a level of corruption| 
-|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|+|7|The caster is [[conditions#incapacitated|Incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|
 |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'| |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'|
-|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands|+|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or until it has fulfilled the spellcaster's commands|
 |12-13|The spell hits the wrong target, or something wrong is summoned| |12-13|The spell hits the wrong target, or something wrong is summoned|
 |14-15|The caster is  slowed until their next safe rest| |14-15|The caster is  slowed until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster glimpses hell and gains a level of [[stress]]|+|18-19| The caster glimpses hell and gains a level of [[Stress]]|
 |20| A different, random goety spell is cast| |20| A different, random goety spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level radiant damage| +|1|Magical backlash! Caster takes 1D6/spell level radiant damage| 
-|2|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel+|2|The spellcaster may not cast any more spells until they have done appropriate penance (e.g. taking communion or giving confession)
-|3|The caster is visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture|+|3|The caster is regularly visited by an angel or saint who continually checks up on them, second guessing their choices and quoting scripture until they complete a boon for the celestial being|
 |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage| |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage|
-|5|The caster's allies are drained until they receive communion| +|5|The caster's allies are [[conditions#drained|Drained]] until they receive communion| 
-|6|All non-believers within 60' of the spellcaster take 1D6/spell level radiant damage|+|6|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel|
 |7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome| |7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome|
 |8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain| |8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain|
-|10-11|A random ally, or the spellcaster themselves gains two temporary hit points per spell level|+|10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
-|14-15|The caster is [[conditions#poisoned|poisoned]] by bad magic until their next safe rest|+|14-15|The caster is [[conditions#poisoned|Poisoned]] by bad magic until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of  [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random similar spell is cast| |20| A different, random similar spell is cast|
  
- 
------ 
- 
-====== Design Notes ====== 
- 
-==== Mishap Table Template ==== 
- 
- 
- 
-//I've got some different ideas here for divine spellcasting mishaps. --AHS// 
- 
-  * A temporary hole opens up between the second world and the mundane world 
-  * The spellcasting attracts the interest of a denizen of the second world 
-  * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel 
-  * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed 
-  * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever. 
- 
- 
-^D20 Roll^Mishap Effect^ 
-|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| 
-|2|The caster is cursed badly| 
-|3|The caster is cursed in an annoying way| 
-|4|The caster's allies are cursed| 
-|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented| 
-|6|The caster & allies will have a new enemy in the future| 
-|7|THE WEIRD ONE| 
-|8-9|The environment is changed somehow| 
-|10-11|Something different but generally helpful happens| 
-|12-13|The spell hits the wrong target| 
-|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| 
-|20| A different, random spell (perhaps of the same type) is cast| 
- 
- 
-http://dnd5e.wikidot.com/sorcerer:wild-magic 
- 
-https://docs.google.com/spreadsheets/d/1buJsyjxDM9RhKvydnSXL3wT1xGHx6dJvIrw7lFr6OL0/edit#gid=0 
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew