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mishap [2020/02/04 15:27] – [Curses Magical Mishap Table] andrewmishap [2020/02/04 15:37] – [Elementalism Magical Mishap Table] andrew
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 |7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding rendering them effectively [[conditions#blinded|Blinded]] until they can take a [[rest|safe rest]]| |7|The spellcaster's eyes begin to bleed uncontrollably, causing 1 necrotic every round until a successful medicine or herbalism check is made to staunch the bleeding rendering them effectively [[conditions#blinded|Blinded]] until they can take a [[rest|safe rest]]|
 |8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes| |8-9|A thick, choking fog covers the entire battlefield/area, making visibility beyond 30' impossible for 10 minutes|
-|10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster|+|10-11|On their next round, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  [[conditions#poisoned|Poisoned]] until their next safe rest| |14-15|The caster is  [[conditions#poisoned|Poisoned]] until their next safe rest|
 |16-17|The caster is [[conditions#stunned|Stunned]] for one round| |16-17|The caster is [[conditions#stunned|Stunned]] for one round|
 |18-19|The caster gains a level of [[Stress]]| |18-19|The caster gains a level of [[Stress]]|
-|20| A different, random necromantic spell is cast|+|20| A different, random curse is cast|
  
 ==== Divination Magical Mishap Table ==== ==== Divination Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage| |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
-|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap|+|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|Maimed]] by the mishap|
 |3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes| |3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes|
-|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|+|4|Everyone within 30' including the caster and his allies are [[conditions|Blinded]] for 1 minute|
 |5|The caster's allies are staggered for 1D6 rounds| |5|The caster's allies are staggered for 1D6 rounds|
 |6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial| |6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial|
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 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
 |14-15|The caster is  staggered until their next safe rest| |14-15|The caster is  staggered until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of  [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random elementalism spell is cast instead| |20| A different, random elementalism spell is cast instead|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage| +|1|Magical backlash! Caster takes 1D6/spell level necrotic/fire damage| 
-|2|The caster is [[conditions#blinded|blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|+|2|The caster is [[conditions#blinded|Blinded]] and he is incapacitated for a round as a demon pulls out his eyes and steals them back to hell; of course the caster can still see out of these eyes, and regularly witnesses horrors of the pits of hell forcing him to make regular [[Stress]] checks at the GM's whim until either the demon tires of the game and destroys the eyes, or the caster manages to summon the offending demon and defeat it to reclaim their eyes|
 |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated| |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated|
 |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths| |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths|
-|5|The caster's allies are slowed for minute| +|5|The caster's allies are [[conditions#slowed|Slowed]] for one minute| 
-|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption| +|6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[Corruption]] check or suffer a level of corruption| 
-|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|+|7|The caster is [[conditions#incapacitated|Incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|
 |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'| |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'|
-|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster's commands|+|10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or until it has fulfilled the spellcaster's commands|
 |12-13|The spell hits the wrong target, or something wrong is summoned| |12-13|The spell hits the wrong target, or something wrong is summoned|
 |14-15|The caster is  slowed until their next safe rest| |14-15|The caster is  slowed until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster glimpses hell and gains a level of [[stress]]|+|18-19| The caster glimpses hell and gains a level of [[Stress]]|
 |20| A different, random goety spell is cast| |20| A different, random goety spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level psychic damage| +|1|Magical backlash! Caster takes 1D6/spell level psychic damage| 
-|2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions#restrained|restrained]] - unable to stand or even move his limbs|+|2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions#restrained|Restrained]] - unable to stand or even move his limbs|
 |3|The caster immediately falls asleep| |3|The caster immediately falls asleep|
 |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes for 1D6 days with a 1 in 6 chance that the switch is permanent| |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes for 1D6 days with a 1 in 6 chance that the switch is permanent|
-|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|+|5|All of the caster's allies are [[conditions#confused|Confused]] for 1 round|
 |6|A malevolent demon with a distinctive personality slips into the spellcaster's mind, which takes control of the spellcaster's body to sabotage the party - but only while the spellcaster's true personality sleeps so waking the spellcaster brings them back and dismisses the demon back to a place it cannot be detected or exorcised until the next time the spellcaster sleeps| |6|A malevolent demon with a distinctive personality slips into the spellcaster's mind, which takes control of the spellcaster's body to sabotage the party - but only while the spellcaster's true personality sleeps so waking the spellcaster brings them back and dismisses the demon back to a place it cannot be detected or exorcised until the next time the spellcaster sleeps|
-|7|The spell caster is permanently cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love| +|7|The spell caster is cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love| 
-|8-9|The environment is changed somehow+|8-9|A cloud of multicolored mist appears in a radius of 30' from the point where the caster's spell failed which makes all [[conditions#disoriented|Disoriented]] until the mist dissipates after one hour
-|10-11|Any sentient non-allies within 60' are immediately [[conditions|shaken]] |+|10-11|Any sentient non-allies within 60' are immediately [[conditions|Shaken]] |
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
-|14-15|The caster is  disoriented, until their next safe rest| +|14-15|The caster is  [[conditions#disoriented|Disoriented]], until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]]|+|18-19| The caster gains a level of [[Stress]]|
 |20| A different, random hypnosis spell is cast| |20| A different, random hypnosis spell is cast|
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew