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mishap [2020/02/04 15:41] – [Necromancy Magical Mishap Table] andrewmishap [2020/02/04 15:45] – [Spiritualism Magical Mishap Table] andrew
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level psychic damage|+|1|Magical backlash! Caster takes 1D6/spell level psychic damage|
 |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions| |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions|
 |3|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest| |3|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest|
 |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood|
-|5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute|+|5|All the caster's allies within 30' are [[conditions#slowed|Slowed]] for one minute|
 |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest|
-|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]| +|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[Stress]]| 
-|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|+|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|Haunted]] until the area clears after about 10 minutes|
 |10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures| |10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures|
 |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies|
-|14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| +|14-15|The caster is [[conditions#drained|Drained]]  until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Sstunned]] for one round| 
-|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm|+|18-19| The caster gains a level of [[Stress]] as they catch themselves peering too deep into the infinite of the spirit realm|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
  
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 |18-19| The caster gains a level of  [[stress|Exhaustion]]| |18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random similar spell is cast| |20| A different, random similar spell is cast|
 +
 +====== Mishap Outline ======
 +
 +A mishap table follows the following outline:
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1DX/spell level XXXXXX damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally slightly helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|Stunned]] for one round|
 +|18-19| The caster gains a level of [[Stress]] or [[stress|Exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
  
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew