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monsters [2020/01/04 00:32] davemonsters [2020/01/23 19:30] – [Constructs] andrew
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-=====MONSTERS=====+====== Monsters ====== 
  
 [[Monster Theory|Monster Theory]] [[Monster Theory|Monster Theory]]
  
  
-==== ABOMINATIONS ====+===== Abominations =====
  
   * [[Anomaly]]   * [[Anomaly]]
   * [[Big Chungus|Big Chungus]]   * [[Big Chungus|Big Chungus]]
-  * [[Veninslug]]  +  * [[Cave Lizard|Cave Lizard]]
   * [[Crab People]]   * [[Crab People]]
   * [[Croktars|Croktars]]   * [[Croktars|Croktars]]
   * [[Dreaded Man-Bats|Dreaded Man-Bats]]   * [[Dreaded Man-Bats|Dreaded Man-Bats]]
 +  * [[Frond Blight]]
 +  * [[Giant Bugs|Giant Bugs]]
   * [[Griffon]]   * [[Griffon]]
   * [[Hooger|Hooger]]   * [[Hooger|Hooger]]
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   * [[Manticore]]   * [[Manticore]]
   * [[Murder Fly|Murder Fly Swarm]]   * [[Murder Fly|Murder Fly Swarm]]
 +  * [[Porphyrous Tunneler]]
   * [[Razorbat]]   * [[Razorbat]]
   * [[Scorphemoth]]   * [[Scorphemoth]]
Line 23: Line 27:
   * [[Werewolf]] - Lycanthrope   * [[Werewolf]] - Lycanthrope
   * [[Vampire Spider Swarm]]   * [[Vampire Spider Swarm]]
 +  * [[Veninslug]]  
  
-==== Beasts ====+===== Beasts =====
  
   * [[Bears]]   * [[Bears]]
 +  * [[Bovines|Bovines]]
   * [[Dogs]]   * [[Dogs]]
   * [[Horses]]   * [[Horses]]
Line 33: Line 39:
   * [[Wolves]]   * [[Wolves]]
  
-====CONSTRUCTS==== +===== Constructs ===== 
-  * [[Golems]]+
   * [[Animated Objects]]   * [[Animated Objects]]
-  * [[Baal]]--Graven Image +  * [[Golems]] 
-  * [[Nehustan]]--Graven Image+  * [[Graven Images]]
  
-====FAIRIES====+ 
 +===== Fairies ===== 
 +  * [[Bugbears]] 
 +  * [[Dwarves]]
   * [[Elves|Elves]]   * [[Elves|Elves]]
-  * [[Wee Folk]]+  * [[Feasters]]
   * [[Jotuns]]   * [[Jotuns]]
   * [[Jinn]]   * [[Jinn]]
-  +  * [[Wee Folk]] 
-==== INTRUDERS ====+===== Intruders =====
  
   * [[Imps|Imps]]--Blood   * [[Imps|Imps]]--Blood
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   * [[Hell Hound|Hell Hound]]--Possessed   * [[Hell Hound|Hell Hound]]--Possessed
   * [[Hell Hog|Hell Hog]]--Possessed   * [[Hell Hog|Hell Hog]]--Possessed
 +  * [[Knight of Hell|Knight of Hell]]--Possessed
   * [[Grinder|Grinder]]--Troll   * [[Grinder|Grinder]]--Troll
   * [[Devilkin|Devilkin]]--Troll   * [[Devilkin|Devilkin]]--Troll
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   * [[Ice Troll|Ice Troll]]--Troll   * [[Ice Troll|Ice Troll]]--Troll
   * [[Mountain Troll|Mountain Troll]]--Troll   * [[Mountain Troll|Mountain Troll]]--Troll
 +  * [[Ogre|Ogre]]--Troll
 +
 +===== Mortals =====
 +[[NPC Equipment Guidelines|NPC Equipment Guidelines]]
  
-==== Mortals ==== 
-  * [[NPC Equipment Guidelines|NPC Equipment Guidelines]] 
   * [[Bandits]]   * [[Bandits]]
   * [[Beggars]]   * [[Beggars]]
   * [[Farmers]]   * [[Farmers]]
   * [[Guards]]   * [[Guards]]
 +  * [[Housecarls|Housecarls]]
   * [[Knights|Knights]]   * [[Knights|Knights]]
   * [[Nessex Militia|Nessex Militia]]   * [[Nessex Militia|Nessex Militia]]
   * [[Norse Bondar|Norse Bondar]]   * [[Norse Bondar|Norse Bondar]]
   * [[Nobles]]   * [[Nobles]]
-  * [[Soldiers]]+  * [[Seamen]]
   * [[Thugs]]   * [[Thugs]]
-  * [[Workmen]]+  * [[Townsmen]] 
 +  * [[Witches|Witches]] 
 +  * [[Woodsmen]]
  
  
-==== SPIRITS ====+===== Spirits =====
  
 +  * [[Angel|Angel]]--Angel
 +  * [[Animal Guardian|Animal Guardian]]--Spirits
 +  * [[Forest Guardian|Forest Guardian]]--Spirits
   * [[Land Wights|Land Wights]] -- Spirits   * [[Land Wights|Land Wights]] -- Spirits
   * [[Air Spirits|Air Spirits]]--Spirits   * [[Air Spirits|Air Spirits]]--Spirits
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   * [[corruptor|Corruptor]]--Demon   * [[corruptor|Corruptor]]--Demon
   * [[Incubus-Succubus|Incubus-Succubus]]--Demon   * [[Incubus-Succubus|Incubus-Succubus]]--Demon
 +  * [[Destroyer|Destroyer]]--Demon
   * [[Diabolus|Diabolus]]--Demon   * [[Diabolus|Diabolus]]--Demon
 +  * [[Prince of Hell|Prince of Hell]]--Demon
 +
 +
  
  
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 +====== Design Notes ======
  
 +//It occurs to me that there are just different names for ghosts. A corruptor and a Dybbuk are essentially the same thing. Also, Ibbur should probably be grouped under ghosts, since they are essentially summoned ghosts who fight in the spirit world or animate dead bodies for Kabbalists.  Maybe we use these as special "flavors" of these spirits?//  
  
-===== Design Notes =====+**We can use the different ones at different HD, and with different monster types, like I did with Common Ghosts, divided into Haunts, Poltergeists, Wraiths and Specters, each of which had different strengths and powers,  you might make the Dybbuk more powerful than a corruptor, and have them try to completely possess their victims, commit a crime and leave, unlike the corruptors who are individually small potatoes, but add up to trouble?**
  
-//It occurs to me that there are just different names for ghosts. A corruptor and a Dybbuk are essentially the same thingAlso, Ibbur should probably be grouped under ghosts, since they are essentially summoned ghosts who fight in the spirit world or animate dead bodies for Kabbalists Maybe we use these as special "flavors" of these spirits?//  **We can use the different ones at different HD, and with different monster types, like I did with Common Ghosts, divided into Haunts, Poltergeists, Wraiths and Specters, each of which had different strengths and powers,  you might make the Dybbuk more powerful than a corruptor, and have them try to completely possess their victims, commit a crime and leave, unlike the corruptors who are individually small potatoes, but add up to trouble?**+//Okay sounds good! BTW, I'm keeping my monster stats to myself for the time being I plan to post them live in after-play reportsDo you like how you've formatted the monster stats? Can I copy your format//
  
-//Okay sounds good! BTW, I'm keeping my monster stats to myself for the time being.  I plan to post them live in after-play reports. Do you like how you've formatted the monster stats? Can I copy your format? //**The format works for the wiki, and I think it has everything calculated out that one might need in play, but I may re-arrange the physical appearance of the stat-set-up if I put things on cards.  But, yes, you can copy my format**+**The format works for the wiki, and I think it has everything calculated out that one might need in play, but I may re-arrange the physical appearance of the stat-set-up if I put things on cards.  But, yes, you can copy my format**
  
 **P.S., the more complex, varied and confusing the spiritual world is, the better.  The more different kinds of invisible perils there are, the creepier and more frightening the whole experience is.** **P.S., the more complex, varied and confusing the spiritual world is, the better.  The more different kinds of invisible perils there are, the creepier and more frightening the whole experience is.**
monsters.txt · Last modified: 2021/05/10 17:49 by andrew