User Tools

Site Tools


necromancer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
necromancer [2019/12/16 12:38] davenecromancer [2020/01/17 19:32] dave
Line 1: Line 1:
 =====NECROMANCER===== =====NECROMANCER=====
-The Atlantean Sorcerers of Old developed obscene magic to permanently bind their spirits to their bodies, cheating death forever.  Yet, their bodies still died and were mummified with their spirits bound to them they became blasphemous walking dead, spending ages resting in their tombs only to rise again and work their despicable evil on the world when the stars were right.  Being without functional organs, they are immune to piercing attacks.  Necromancers are always surrounded by a guard of Pit Spawn or Legion of the Damned.+The Atlantean Sorcerers of Old developed obscene magic to permanently bind their spirits to their bodies, cheating death forever.  Yet, their bodies still died and were mummified with their spirits bound to them they became blasphemous walking dead, spending ages resting in their tombs only to rise again and work their despicable evil on the world when the stars were right.  Being without functional organs, they are immune to piercing attacks.  Necromancers are always surrounded by a guard of [[pit_spawn|Pit Spaw]]n or [[legion_of_the_damned|Legion of the Damned]].
  
  
Line 19: Line 19:
   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 3 times per fight, 50’ cone, 5d6 damage,  Dex Check to dodge+  * Necrotic Blast: 3 times per turn, 50’ cone, 5d6 damage,  Dex Check to dodge
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
   * Adept: can cast Abjure and Evil Eye spells at will   * Adept: can cast Abjure and Evil Eye spells at will
Line 42: Line 42:
   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 4 times per fight, 70’ cone, 7d6 damage,  Dex Check to dodge+  * Necrotic Blast: 4 times per turn, 70’ cone, 7d6 damage,  Dex Check to dodge
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
   * Adept: can cast Abjure and Evil Eye spells at will as many times per encounter as desired   * Adept: can cast Abjure and Evil Eye spells at will as many times per encounter as desired
Line 66: Line 66:
   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 6 times per fight, 90’ cone, 9d6 damage,  Dex Check to dodge+  * Necrotic Blast: 6 times per turn, 90’ cone, 9d6 damage,  Dex Check to dodge
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
   * Adept: can cast Abjure and Evil Eye spells as cantrips   * Adept: can cast Abjure and Evil Eye spells as cantrips
necromancer.txt · Last modified: 2020/01/23 19:56 by dave