nobles
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
nobles [2020/01/16 14:37] – dave | nobles [2020/01/23 13:08] – dave | ||
---|---|---|---|
Line 16: | Line 16: | ||
====THANE OF A HUNDRED==== | ====THANE OF A HUNDRED==== | ||
- | A basic-level lord of a hundred can support himself as a [[knight|knight]], his squire, his wife and children on the income from his position and his 5-hide estate. | + | A basic-level lord of a hundred can support himself as a [[knights|knight]], his squire, his wife and children on the income from his position and his 5-hide estate. |
+ | |||
+ | **THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)** | ||
+ | |||
+ | * AC: 19 (kite shield, master mail) HD 4 HP 17 | ||
+ | * Resistance: 16; vs. magic 10 | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]] | ||
+ | * Morale: +7 | ||
+ | * Stealth | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Knightly Combat: various advantages when fighting mounted | ||
+ | * Commander: | ||
+ | * S+6, D+6, C+4, I+4, W+4,Ch+4 | ||
When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours. | When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours. | ||
+ | |||
+ | |||
+ | **THANE OF A HUNDRED: | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 10; | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30'; | ||
+ | * Morale: +0 | ||
+ | * Stealth +6, Perception +4 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +4; Damage: by weapon | ||
+ | * Expertise: | ||
+ | * S +4, D+6, C 0, I+6, | ||
+ | |||
+ | **THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)** | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+4 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: by weapon | ||
+ | * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4 | ||
+ | * S +3, D+4, C -1, I+4, | ||
+ | |||
Line 25: | Line 66: | ||
A great lord will always be accompanied by at least 2 knights. | A great lord will always be accompanied by at least 2 knights. | ||
+ | |||
+ | Stats for a Great Lord aren't different from Thanes of a Hundred, they only have more money and flunkies. | ||
====LORDLINGS==== | ====LORDLINGS==== | ||
A host of idiot nephews, entitled heirs, hot-headed lords-to-be can be found whooping it up in the city. Most are equivalent to [[knights|squires]], | A host of idiot nephews, entitled heirs, hot-headed lords-to-be can be found whooping it up in the city. Most are equivalent to [[knights|squires]], | ||
+ | **LORDLING PUNK (1 HD Soldier)** | ||
+ | * AC: 18 (good mail, kite shield) | ||
+ | * Resistance: 13; vs. magic 8 | ||
+ | * Mods: W-2/N+2/S+3 | ||
+ | * Speed: 25' | ||
+ | * Morale: +4 | ||
+ | * Stealth -2 Perception -2 | ||
+ | * Attack, Melee: | ||
+ | * Knightly Combat: | ||
+ | * S+3, D+3, C+2, I+2, | ||
+ | |||
+ | **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)** | ||
+ | |||
+ | * AC: 19 (kite shield, | ||
+ | * Resistance: 18; vs. magic 11 | ||
+ | * Mods: W +1/N+5/S+8 | ||
+ | * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]] | ||
+ | * Morale: +9 | ||
+ | * Stealth | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: +8; Damage: 1d10 piercing or bludgeoning (dagger or mace) | ||
+ | * Knightly Combat: various advantages when fighting mounted | ||
+ | * Careful Rider: horse takes 1/2 damage in melee | ||
+ | * Riding Master: advantage to all riding checks and can mount/ | ||
+ | * S+8, D+8, C+5, I+5, W+5,Ch+5 | ||
nobles.txt · Last modified: 2020/02/04 13:44 by andrew