User Tools

Site Tools


nobles

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
nobles [2020/01/16 14:37] davenobles [2020/01/23 13:08] dave
Line 16: Line 16:
  
 ====THANE OF A HUNDRED==== ====THANE OF A HUNDRED====
-A basic-level lord of a hundred can support himself as a [[knight|knight]], his squire, his wife and children on the income from his position and his 5-hide estate.  He has hired farm hands and maids to do the manual labor, and can support 10 HD of armed professional retainers (for example 5 Class-C [[housecarls|Housecarls]] or 2 Class C [[knights|knights]] with their 3 HD warhorses).  For most of their military needs, they depend upon calling up the householder [[nessex_militia|militia]] (up to 100 for home defense, 20 when summoned by Earl or King).+A basic-level lord of a hundred can support himself as a [[knights|knight]], his squire, his wife and children on the income from his position and his 5-hide estate.  He has hired farm hands and maids to do the manual labor, and can support 10 HD of armed professional retainers (for example 5 Class-C [[housecarls|Housecarls]] or 2 Class C [[knights|knights]] with their 3 HD warhorses).  For most of their military needs, they depend upon calling up the householder [[nessex_militia|militia]] (up to 100 for home defense, 20 when summoned by Earl or King). 
 + 
 +**THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)** 
 + 
 +  * AC: 19 (kite shield, master mail)  HD 4 HP 17 
 +  * Resistance: 16;  vs. magic 10 
 +  * Mods: W 0/N+4/S+6 
 +  * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]] 
 +  * Morale: +7 
 +  * Stealth  0 Perception 0 
 +  * Attack, Melee:  +6; Damage:  2d6 slashing (arming sword) 
 +  * Attack, Melee:  +6; Damage: 2d6  piercing (lance,  double on charge)--Reach 
 +  * Attack, Melee:  +6;  Damage 1d6 bludgeoning or piercing (mace or dagger) 
 +  * Knightly Combat: various advantages when fighting mounted 
 +  * Commander:  use your movement action to allow any ally within 60' to make a free active action 
 +  * S+6, D+6, C+4, I+4, W+4,Ch+4
  
 When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride. When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride.
 +
 +
 +**THANE OF A HUNDRED:  CUNNING ADMINISTRATOR  (4 HD Expert):**
 +  * AC: 12 (light armor)  HD 4  HP 17   
 +  * Resistance: 10; 
 +  * Mods: W 0/N+4/S+6
 +  * Speed: 30';  Load 14
 +  * Morale: +0
 +  * Stealth +6, Perception +4
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
 +  * Attack, Ranged: +4; Damage: by weapon 
 +  * Expertise:  Appraisal +6, Occupation (Estate Owner) +6, Persuasion +6, Insight +6, Lore (Law) +6
 +  * S +4, D+6, C 0, I+6,W+4,Ch+0
 +
 +**THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)**
 +  * AC: 12 (light armor)  HD 2  HP 9  
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+4
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +4, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d10 slashing (arming sword)
 +  * Attack, Ranged: +3; Damage: by weapon 
 +  * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4 
 +  * S +3, D+4, C -1, I+4,W+3,Ch-1
 +
  
  
Line 25: Line 66:
  
 A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]]. A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]].
 +
 +Stats for a Great Lord aren't different from Thanes of a Hundred, they only have more money and flunkies.
  
 ====LORDLINGS==== ====LORDLINGS====
 A host of idiot nephews, entitled heirs, hot-headed lords-to-be can be found whooping it up in the city.   Most are equivalent to [[knights|squires]], but some are really dangerous bastards.   A host of idiot nephews, entitled heirs, hot-headed lords-to-be can be found whooping it up in the city.   Most are equivalent to [[knights|squires]], but some are really dangerous bastards.  
  
 +**LORDLING PUNK (1 HD Soldier)**
 +  * AC: 18 (good mail, kite shield)  HD 1 HP 5  
 +  * Resistance: 13;  vs. magic 8
 +  * Mods: W-2/N+2/S+3
 +  * Speed: 25'--50' when mounted on heavy[[horses|warhorse]]
 +  * Morale: +4
 +  * Stealth -2 Perception -2
 +  * Attack, Melee:  +3;  Damage:  1d10 slashing (arming sword)
 +  * Knightly Combat:  has various combat advantages on horseback
 +  * S+3, D+3, C+2, I+2,W+2,Ch+2
 +
 +**DANGEROUS LORDLING BASTARD ( 6 HD Soldier)**
 +
 +  * AC: 19 (kite shield,master mail)  HD 6 HP 25
 +  * Resistance: 18;  vs. magic 11
 +  * Mods: W +1/N+5/S+8
 +  * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]]
 +  * Morale: +9
 +  * Stealth  +1 Perception +1
 +  * Attack, Melee:  +8  Damage:  2d10 slashing (arming sword)
 +  * Attack, Melee:  +8;  Damage: 2d10 piercing (lance, double on charge)--Reach
 +  * Attack, Melee: +8;  Damage: 1d10 piercing or bludgeoning (dagger or mace)
 +  * Knightly Combat: various advantages when fighting mounted
 +  * Careful Rider: horse takes 1/2 damage in melee
 +  * Riding Master: advantage to all riding checks and can mount/dismount as quick action
 +  * S+8, D+8, C+5, I+5, W+5,Ch+5
  
  
nobles.txt · Last modified: 2020/02/04 13:44 by andrew