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nobles [2020/01/16 14:43] davenobles [2020/01/21 16:14] dave
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 A basic-level lord of a hundred can support himself as a [[knights|knight]], his squire, his wife and children on the income from his position and his 5-hide estate.  He has hired farm hands and maids to do the manual labor, and can support 10 HD of armed professional retainers (for example 5 Class-C [[housecarls|Housecarls]] or 2 Class C [[knights|knights]] with their 3 HD warhorses).  For most of their military needs, they depend upon calling up the householder [[nessex_militia|militia]] (up to 100 for home defense, 20 when summoned by Earl or King). A basic-level lord of a hundred can support himself as a [[knights|knight]], his squire, his wife and children on the income from his position and his 5-hide estate.  He has hired farm hands and maids to do the manual labor, and can support 10 HD of armed professional retainers (for example 5 Class-C [[housecarls|Housecarls]] or 2 Class C [[knights|knights]] with their 3 HD warhorses).  For most of their military needs, they depend upon calling up the householder [[nessex_militia|militia]] (up to 100 for home defense, 20 when summoned by Earl or King).
  
-**THANE OF A HUNDRED ( 4 HD Soldier)**+**THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)**
  
-  * AC: 17 (kite shield, mail)  HD 4 HP 17+  * AC: 19 (kite shield, master mail)  HD 4 HP 17
   * Resistance: 16;  vs. magic 10   * Resistance: 16;  vs. magic 10
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
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   * Attack:  +6; Damage: 2d6 (lance,  double on charge)   * Attack:  +6; Damage: 2d6 (lance,  double on charge)
   * Attack:  +6;  Damage 1d6 (mace or dagger)   * Attack:  +6;  Damage 1d6 (mace or dagger)
-  * Careful Riderhorse takes 1/2 damage in melee+  * Commander use your movement action to allow any ally within 60' to make a free active action
   * Knightly Combat: various advantages when fighting mounted   * Knightly Combat: various advantages when fighting mounted
  
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 When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride. When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride.
  
 +
 +**THANE OF A HUNDRED:  CUNNING ADMINISTRATOR  (4 HD Expert):**
 +  * AC: 12 (light armor)  HD 4  HP 17   
 +  * Resistance: 10; 
 +  * Mods: W 0/N+4/S+6
 +  * Speed: 30';  Load 14
 +  * Morale: +0
 +  * Stealth +6, Perception +4
 +  * Attack, Melee:  +4;   Damage: 1d10 (arming sword, slashing)
 +  * Attack, Ranged: +4; Damage: by weapon 
 +  * Expertise:  Appraisal +6, Occupation (Estate Owner) +6, Persuasion +6, Insight +6, Lore (Law) +6
 +
 +S +4, D+6, C 0, I+6,W+4,Ch+0
 +
 +**THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)**
 +  * AC: 12 (light armor)  HD 2  HP 9  
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+4
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +4, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d10, arming sword, slashing
 +  * Attack, Ranged: +3; Damage: by weapon 
 +  * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4 
 +S +3, D+4, C -1, I+4,W+3,Ch-1
  
  
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 A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]]. A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]].
 +
 +Stats for a Great Lord aren't different from Thanes of a Hundred, they only have more money and flunkies.
  
 ====LORDLINGS==== ====LORDLINGS====
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 **LORDLING PUNK (1 HD Soldier)** **LORDLING PUNK (1 HD Soldier)**
-  * AC: 14 (gambeson, kite shield)  HD 1 HP 5  +  * AC: 18 (good mail, kite shield)  HD 1 HP 5  
   * Resistance: 13;  vs. magic 8   * Resistance: 13;  vs. magic 8
   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
-  * Speed: 30'--60' when mounted on light [[horses|warhorse]]+  * Speed: 25'--50' when mounted on heavy[[horses|warhorse]]
   * Morale: +4   * Morale: +4
   * Stealth -2 Perception -2   * Stealth -2 Perception -2
-  * Attack:  +3;  Damage:  1d6 mace or dagger)+  * Attack:  +3;  Damage:  1d10 (arming sword, slashing)
   * Knightly Combat:  has various combat advantages on horseback   * Knightly Combat:  has various combat advantages on horseback
  
 +S+3, D+3, C+2, I+2,W+2,Ch+2
  
 **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)** **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)**
  
-  * AC: 17 (kite shield, mail)  HD 6 HP 25+  * AC: 19 (kite shield,master mail)  HD 6 HP 25
   * Resistance: 18;  vs. magic 11   * Resistance: 18;  vs. magic 11
   * Mods: W +1/N+5/S+8   * Mods: W +1/N+5/S+8
nobles.txt · Last modified: 2020/02/04 13:44 by andrew