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nobles [2020/01/16 15:27] davenobles [2020/01/23 13:08] dave
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 **THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)** **THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)**
  
-  * AC: 17 (kite shield, mail)  HD 4 HP 17+  * AC: 19 (kite shield, master mail)  HD 4 HP 17
   * Resistance: 16;  vs. magic 10   * Resistance: 16;  vs. magic 10
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
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   * Morale: +7   * Morale: +7
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +6; Damage:  2d6 (arming sword) +  * Attack, Melee:  +6; Damage:  2d6 slashing (arming sword) 
-  * Attack:  +6; Damage: 2d6 (lance,  double on charge) +  * Attack, Melee:  +6; Damage: 2d6  piercing (lance,  double on charge)--Reach 
-  * Attack:  +6;  Damage 1d6 (mace or dagger)+  * Attack, Melee:  +6;  Damage 1d6 bludgeoning or piercing (mace or dagger) 
 +  * Knightly Combat: various advantages when fighting mounted
   * Commander:  use your movement action to allow any ally within 60' to make a free active action   * Commander:  use your movement action to allow any ally within 60' to make a free active action
-  * Knightly Combat: various advantages when fighting mounted +  * S+6, D+6, C+4, I+4, W+4,Ch+4
- +
-S+6, D+6, C+4, I+4, W+4,Ch+4+
  
 When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride. When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours.  On a trip to the city, they will have their squire and perhaps a few militia along for the ride.
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   * Morale: +0   * Morale: +0
   * Stealth +6, Perception +4   * Stealth +6, Perception +4
-  * Attack, Melee:  +4;   Damage: 1d10 (arming sword, slashing)+  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
   * Attack, Ranged: +4; Damage: by weapon    * Attack, Ranged: +4; Damage: by weapon 
   * Expertise:  Appraisal +6, Occupation (Estate Owner) +6, Persuasion +6, Insight +6, Lore (Law) +6   * Expertise:  Appraisal +6, Occupation (Estate Owner) +6, Persuasion +6, Insight +6, Lore (Law) +6
- +  * S +4, D+6, C 0, I+6,W+4,Ch+0
-S +4, D+6, C 0, I+6,W+4,Ch+0+
  
 **THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)** **THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)**
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   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: 1d10arming sword, slashing+  * Attack, Melee:  +3;   Damage: 1d10 slashing (arming sword)
   * Attack, Ranged: +3; Damage: by weapon    * Attack, Ranged: +3; Damage: by weapon 
   * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4    * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4 
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
  
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 A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]]. A great lord will always be accompanied by at least 2 knights.  They are less likely to want to be accompanied by militia, instead will have some mercenary [[guards|guards]].
 +
 +Stats for a Great Lord aren't different from Thanes of a Hundred, they only have more money and flunkies.
  
 ====LORDLINGS==== ====LORDLINGS====
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 **LORDLING PUNK (1 HD Soldier)** **LORDLING PUNK (1 HD Soldier)**
-  * AC: 14 (gambeson, kite shield)  HD 1 HP 5  +  * AC: 18 (good mail, kite shield)  HD 1 HP 5  
   * Resistance: 13;  vs. magic 8   * Resistance: 13;  vs. magic 8
   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
-  * Speed: 30'--60' when mounted on light [[horses|warhorse]]+  * Speed: 25'--50' when mounted on heavy[[horses|warhorse]]
   * Morale: +4   * Morale: +4
   * Stealth -2 Perception -2   * Stealth -2 Perception -2
-  * Attack:  +3;  Damage:  1d6 mace or dagger)+  * Attack, Melee:  +3;  Damage:  1d10 slashing (arming sword)
   * Knightly Combat:  has various combat advantages on horseback   * Knightly Combat:  has various combat advantages on horseback
- +  * S+3, D+3, C+2, I+2,W+2,Ch+2
-S+3, D+3, C+2, I+2,W+2,Ch+2+
  
 **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)** **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)**
  
-  * AC: 17 (kite shield, mail)  HD 6 HP 25+  * AC: 19 (kite shield,master mail)  HD 6 HP 25
   * Resistance: 18;  vs. magic 11   * Resistance: 18;  vs. magic 11
   * Mods: W +1/N+5/S+8   * Mods: W +1/N+5/S+8
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   * Morale: +9   * Morale: +9
   * Stealth  +1 Perception +1   * Stealth  +1 Perception +1
-  * Attack:  +8  Damage:  2d10 (arming sword) +  * Attack, Melee:  +8  Damage:  2d10 slashing (arming sword) 
-  * Attack:  +8;  Damage: 2d10 (lance, double on charge) +  * Attack, Melee:  +8;  Damage: 2d10 piercing (lance, double on charge)--Reach 
-  * Attack: +8;  Damage: 1d10 (dagger or mace)+  * Attack, Melee: +8;  Damage: 1d10 piercing or bludgeoning (dagger or mace) 
 +  * Knightly Combat: various advantages when fighting mounted
   * Careful Rider: horse takes 1/2 damage in melee   * Careful Rider: horse takes 1/2 damage in melee
   * Riding Master: advantage to all riding checks and can mount/dismount as quick action   * Riding Master: advantage to all riding checks and can mount/dismount as quick action
-  * Knightly Combat: various advantages when fighting mounted +  * S+8, D+8, C+5, I+5, W+5,Ch+5
- +
-S+8, D+8, C+5, I+5, W+5,Ch+5+
  
  
nobles.txt · Last modified: 2020/02/04 13:44 by andrew