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poisons [2019/12/10 20:39] – created andrewpoisons [2019/12/10 20:42] – [Poisons] andrew
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-The Poisoner skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world.  If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage.  If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the poisons or acids listed below.  To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 1/4 the list price in components, and a successful Poisoner check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage.  The alchemical laboratory can also be used to create new poisons and acids, the details of which must be worked out with the Campaign Judges. +The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world.  If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage.  If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the venoms, toxins, or acids listed below.  To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, the required ingredients for the product, and a successful Poisoner check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage.  The alchemical laboratory can also be used to create new poisons, the details of which must be worked out with the Campaign Judges. 
  
 ===== Poisons and Acids===== ===== Poisons and Acids=====
poisons.txt · Last modified: 2021/03/15 23:01 by andrew