poisons
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
poisons [2019/12/10 20:42] – [Poisons] andrew | poisons [2019/12/10 20:52] – andrew | ||
---|---|---|---|
Line 10: | Line 10: | ||
Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. | Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. | ||
- | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ | + | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ |
- | |Spider Venom|50gp|1 attack round|+2| | + | |Vampire |
- | |Snake Venom|100gp|1 attack round|+2| 2D6 poison damage| | + | |Snake Venom|100gp|1 attack round|-| 1D6 poison damage|The corpse of a poisonous snake| |
- | |[[razorbat|Razorbat Venom]]|100gp|1 attack round|-|Paralysis 1D6 attack rounds| | + | |[[razorbat|Razorbat Venom]]|100gp|1 attack round|-|Paralysis |
- | |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death| | + | |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| |
==== Toxins ==== | ==== Toxins ==== | ||
Poisoners may also sneak deadly toxins into food or water consumed by the target. | Poisoners may also sneak deadly toxins into food or water consumed by the target. | ||
+ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
+ | |Arsenic|300gp|10 minutes|-|2D8 Poison Damage; Confusion for 1D4 hours|??? | | ||
+ | |Hemlock|250gp|10 minutes|-|2D4 Poison Damage; | ||
+ | | | ||
==== Acids ==== | ==== Acids ==== | ||
Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. |
poisons.txt · Last modified: 2021/03/15 23:01 by andrew