poisons
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poisons [2019/12/10 20:42] – [Poisons] andrew | poisons [2020/02/12 00:41] – [Venoms] andrew | ||
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Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. | Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. | ||
- | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ | + | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ |
- | |Spider | + | |Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| |
- | |Snake Venom|100gp|1 attack round|+2| 2D6 poison damage| | + | |[[razorbat|Razorbat |
- | |[[razorbat|Razorbat | + | |Scorphemoth Venom|Immediate|+2|3D6 poison damage|A dram of venom from a Scorphemoth| |
- | |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death| | + | |Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| |
+ | |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| | ||
+ | |Vampire Spider Venom|50gp|Immediate|+2| [[conditions# | ||
==== Toxins ==== | ==== Toxins ==== | ||
Poisoners may also sneak deadly toxins into food or water consumed by the target. | Poisoners may also sneak deadly toxins into food or water consumed by the target. | ||
+ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
+ | |Deadly Nightshade|20gp | |-| | | | ||
+ | |Foxglove|10gp | |-| | | | ||
+ | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; | ||
+ | |Monkshood|5gp | |-| | | | ||
+ | |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | ||
==== Acids ==== | ==== Acids ==== | ||
- | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | + | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. |
+ | |||
+ | All acids can be used to make an acid bomb. The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon. | ||
+ | |||
+ | ^ACID TYPE^ PRICE^ LOAD^[[Supply]]^PRIME INGREDIENT^EFFECTS^ | ||
+ | |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts. | ||
+ | |Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment. | ||
+ | |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target' | ||
+ | |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ======= Design Notes ======= | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | [[http:// | ||
+ | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
poisons.txt · Last modified: 2021/03/15 23:01 by andrew