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poisons [2019/12/10 20:45] – [Venoms] andrewpoisons [2019/12/13 13:33] dave
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 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Spider Venom|50gp|1 attack round|+2| 1D6 poison damage| The crushed and concentrated remains of a Vampire Spider Swarm| +|Vampire Spider Venom|50gp|1 attack round|+2| Sickened; Can only take a Move, Quick, or Active action each turn until healed| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]
-|Snake Venom|100gp|1 attack round|+22D6 poison damage|The corpse of a poisonous snake| +|Snake Venom|100gp|1 attack round|-1D6 poison damage|The corpse of a poisonous snake| 
-|[[razorbat|Razorbat Venom]]|100gp|1 attack round|-|Paralysis 1D6 attack rounds|The corpses of at least a dozen [[Razorbats]]|+|[[razorbat|Razorbat Venom]]|100gp|1 attack round|-|Paralysis for 1D6 attack rounds|The corpses of at least a dozen [[Razorbats]]|
 |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]|
  
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 Poisoners may also sneak deadly toxins into food or water consumed by the target. Poisoners may also sneak deadly toxins into food or water consumed by the target.
  
 +[[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]]
 +
 +// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. //
 +
 +^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
 +|Deadly Nightshade| | |-| | |
 +|Foxglove| | |-| | |
 +|Hemlock|250gp|10 minutes|-|2D4 Poison Damage;  Sickened; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds|
 +|Monkshood| | |-| | |
 +|Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools|
  
 ==== Acids ==== ==== Acids ====
 Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom.  Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. 
 +
 +^ACID TYPE^ PRICE^ LOAD^SUP^PRIME INGREDIENT^EFFECTS^
 +|Caustic Brimstone|25gp| 0.2| 5|brimstone|inflicts 2d4 damage to target and 1d4 to all within 5'|
 +|Spirits of Salt|35gp|0.2|5|green vitriol|??|
 +
 +|Spirits of Niter|35gp|0.2|5|niter|good from dissolving base metal|
 +
 +|Aqua Regius|50gp|0.2|6|niter and green vitriol| strong metal dissolver, also gold, silver|
  
  
  
  
poisons.txt · Last modified: 2021/03/15 23:01 by andrew