poisons
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poisons [2019/12/10 20:52] – andrew | poisons [2019/12/12 22:34] – dave | ||
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==== Toxins ==== | ==== Toxins ==== | ||
Poisoners may also sneak deadly toxins into food or water consumed by the target. | Poisoners may also sneak deadly toxins into food or water consumed by the target. | ||
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+ | [[https:// | ||
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+ | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Arsenic|300gp|10 minutes|-|2D8 Poison Damage; Confusion for 1D4 hours|??? | | + | |Deadly Nightshade| | |-| | | |
- | |Hemlock|250gp|10 minutes|-|2D4 Poison Damage; | + | |Foxglove| | |-| | | |
- | | | + | |Hemlock|250gp|10 minutes|-|2D4 Poison Damage; |
+ | |Monkshood| | |-| | | | ||
+ | |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | ||
==== Acids ==== | ==== Acids ==== | ||
Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | ||
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+ | ^ACID TYPE^ PRICE^ LOAD^SUP^PRIME INGREDIENT^EFFECTS^ | ||
+ | |Caustic Brimstone|25gp| 0.2| 5|brimstone|inflicts 2d4 damage to target and 1d4 to all within 5'| | ||
poisons.txt · Last modified: 2021/03/15 23:01 by andrew