poisons
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poisons [2019/12/12 18:40] – dave | poisons [2019/12/13 13:36] – dave | ||
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[[https:// | [[https:// | ||
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+ | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
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==== Acids ==== | ==== Acids ==== | ||
- | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | + | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. |
- | ^ACID TYPE^ PRICE^PRIME INGREDIENT^EFFECTS^ | + | ^ACID TYPE^ PRICE^ LOAD^SUP^PRIME INGREDIENT^EFFECTS^ |
- | |Common Acid (face burner)|25gp|-|inflicts 2d4 damage | + | |Oil of vitriol|25gp| |
+ | |Spirits of Salt|35gp|0.2|5|green vitriol|?? | ||
+ | |Spirits of Niter|35gp|0.2|5|niter|good from dissolving base metal| | ||
+ | |Aqua Regius|50gp|0.2|6|niter and green vitriol| strong metal dissolver, also gold, silver| | ||
poisons.txt · Last modified: 2021/03/15 23:01 by andrew