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poisons [2019/12/12 18:43] davepoisons [2019/12/13 13:38] dave
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 [[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]] [[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]]
 +
 +// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. //
  
 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
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 ==== Acids ==== ==== Acids ====
-Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. +Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom.   **Maybe Acids belong to Alchemy, all of these were discovered by real Alchemists**
  
-^ACID TYPE^ PRICE^PRIME INGREDIENT^EFFECTS^ +^ACID TYPE^ PRICE^ LOAD^SUP^PRIME INGREDIENT^EFFECTS^ 
-|Caustic Brimstone|25gp|brimstone|inflicts 2d4 damage for 2 rounds to target and all within 5'|+|Oil of vitriol(sulfuric acid)|25gp| 0.2| 5|brimstone|inflicts 2d4 damage to target and 1d4 to all within 5'
 +|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|green vitriol|??
 +|Spirits of Niter (nitric acid)|35gp|0.2|5|niter|good from dissolving base metal| 
 +|Aqua Regius(mixture)|50gp|0.2|6|niter and green vitriol| strong metal dissolver, also gold, silver|
  
  
  
  
poisons.txt · Last modified: 2021/03/15 23:01 by andrew