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poisons [2019/12/27 18:11] – [Venoms] andrewpoisons [2020/02/12 00:38] – [Venoms] andrew
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 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Vampire Spider Venom|50gp|1 attack round|+2| Sickened; Can only take a Move, Quick, or Active action each turn until healed| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]| +|Blade Venom|25gp|immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| 
-|Blade Venom|25gp|1 attack round|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| +|[[razorbat|Razorbat Venom]]|100gp|immediate|-|Paralysis for 1D6 rounds|The corpses of at least three [[Razorbat|Razorbats]]| 
-|Snake Venom|100gp|1 attack round|-| 1D6 poison damage|The corpse of [[snakes|poisonous snake]]| +|Snake Venom|100gp|immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]|
-|[[razorbat|Razorbat Venom]]|100gp|1 attack round|-|Paralysis for 1D6 attack rounds|The corpses of at least dozen [[Razorbats]]|+
 |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]|
 +|Vampire Spider Venom|50gp|immediate|+2| [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]|
 ==== Toxins ==== ==== Toxins ====
 Poisoners may also sneak deadly toxins into food or water consumed by the target. Poisoners may also sneak deadly toxins into food or water consumed by the target.
- 
-[[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]] 
- 
-// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // 
  
 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Deadly Nightshade| | |-| | | +|Deadly Nightshade|20gp | |-| | | 
-|Foxglove| | |-| | | +|Foxglove|10gp | |-| | | 
-|Hemlock|250gp|10 minutes|-|2D4 Poison Damage;  Sickened; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds| +|Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds| 
-|Monkshood| | |-| | |+|Monkshood|5gp | |-| | |
 |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools|
  
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 |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target| |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target|
  
 +-----
 +
 +======= Design Notes =======
 +
 +[[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]]
 +
 +[[http://the-history-girls.blogspot.com/2016/06/medieval-murder-ten-handy-ways-to.html|More poisons and drugs]]
 +
 +// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. //
  
  
  
poisons.txt · Last modified: 2021/03/15 23:01 by andrew