poisons
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poisons [2019/12/28 13:57] – [Venoms] andrew | poisons [2020/01/13 14:49] – [Design Notes] andrew | ||
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^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Vampire Spider Venom|50gp|1 attack round|+2| Sickened; Can only take a Move, Quick, or Active action each turn until healed| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]| | + | |Blade Venom|25gp|immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| |
- | |Blade Venom|25gp|1 attack round|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| | + | |[[razorbat|Razorbat |
- | |Snake Venom|100gp|1 attack round|-| 1D6 poison damage|The corpse | + | |Snake Venom|100gp|immediate|-| 1D6 poison damage|The corpse |
- | |[[razorbat|Razorbat | + | |
|[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| | |[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| | ||
+ | |Vampire Spider Venom|50gp|immediate|+2| [[conditions# | ||
==== Toxins ==== | ==== Toxins ==== | ||
Poisoners may also sneak deadly toxins into food or water consumed by the target. | Poisoners may also sneak deadly toxins into food or water consumed by the target. | ||
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- | [[https:// | ||
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- | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Deadly Nightshade| | |-| | | | + | |Deadly Nightshade|20gp | |-| | | |
- | |Foxglove| | |-| | | | + | |Foxglove|10gp | |-| | | |
- | |Hemlock|250gp|10 minutes|-|2D4 Poison Damage; | + | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; |
- | |Monkshood| | |-| | | | + | |Monkshood|5gp | |-| | | |
|Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | ||
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|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | ||
+ | ----- | ||
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+ | ======= Design Notes ======= | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | [[http:// | ||
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+ | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
poisons.txt · Last modified: 2021/03/15 23:01 by andrew