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poisons [2020/01/13 14:04] – [Venoms] andrewpoisons [2020/02/12 13:51] – [Toxins] andrew
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 ==== Venoms ==== ==== Venoms ====
-Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply.+Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier
  
 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Blade Venom|25gp|immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| +|Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| 
-|[[razorbat|Razorbat Venom]]|100gp|immediate|-|Paralysis for 1D6 attack rounds|The corpses of at least a dozen [[Razorbat|Razorbats]]| +|Razorbat Toxin|100gp|Immediate|-|Paralysis for 1D6 rounds|The corpses of at least three [[Razorbat|Razorbats]]| 
-|Snake Venom|100gp|immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| +|Scorphemoth Poison|400gp|Immediate|+4|2D6 poison damage|A dram of venom from a [[Scorphemoth]]| 
-|[[Spined Quail|Spined Quail Ichor]]|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| +|Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| 
-|Vampire Spider Venom|50gp|immediate|+2| [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]|+|Quail Ichor|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]
 +|Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler
 +|Vampire Spider Bile|150gp|Immediate|+2| [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]|
 ==== Toxins ==== ==== Toxins ====
 Poisoners may also sneak deadly toxins into food or water consumed by the target. Poisoners may also sneak deadly toxins into food or water consumed by the target.
  
 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Deadly Nightshade| | |-| | | +|Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second CON check after 24 hours of debilitating agony|A bushel of the black nightshade plant
-|Foxglove| | |-| | | +|Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check |Foxglove root
-|Hemlock|250gp|10 minutes|-|2D4 Poison Damage;  Sickened; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds| +|Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds| 
-|Monkshood| | |-| | |+|Monkshood|5gp|1 minute|+2|Paraylisis; Death from asphyxiation in 4 hours on a second failed CON check |Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste|
 |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools|
  
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 All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear. All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear.
  
-^ACID TYPEPRICELOAD^[[Supply]]^PRIME INGREDIENT^EFFECTS^+^Acid TypePrice[[Load]]^[[Supply]]^Prime Ingredient^Effects^
 |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target| |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target|
 |Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of Durability damage to weapon wielded by the target| |Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of Durability damage to weapon wielded by the target|
 |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor| |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor|
 |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target| |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target|
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-======= Design Notes ======= 
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-[[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]] 
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-// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // 
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poisons.txt · Last modified: 2021/03/15 23:01 by andrew