poisons
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poisons [2020/02/12 00:45] – [Venoms] andrew | poisons [2020/02/12 13:51] – [Toxins] andrew | ||
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^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
|Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| | |Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| | ||
- | |Porphrous Tunneler|1000gp|Immediate|3D6 poison damage|+6|A dram of venom from the extinct tunneler| | + | |Razorbat |
- | |[[razorbat|Razorbat | + | |Scorphemoth |
- | |Scorphemoth | + | |
|Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| | |Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| | ||
- | |[[Spined Quail|Spined | + | |Quail Ichor|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| |
- | |Vampire Spider | + | |Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| |
+ | |Vampire Spider | ||
==== Toxins ==== | ==== Toxins ==== | ||
Poisoners may also sneak deadly toxins into food or water consumed by the target. | Poisoners may also sneak deadly toxins into food or water consumed by the target. | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Deadly Nightshade|20gp | |-| | | | + | |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second CON check after 24 hours of debilitating agony|A bushel of the black nightshade plant| |
- | |Foxglove|10gp | |-| | | | + | |Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check |Foxglove root| |
|Hemlock|5gp|10 minutes|-|2D4 Poison Damage; | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; | ||
- | |Monkshood|5gp | |-| | | | + | |Monkshood|5gp|1 minute|+2|Paraylisis; Death from asphyxiation in 4 hours on a second failed CON check |Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste| |
|Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| | ||
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All acids can be used to make an acid bomb. The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon. | All acids can be used to make an acid bomb. The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon. | ||
- | ^ACID TYPE^ PRICE^ LOAD^[[Supply]]^PRIME INGREDIENT^EFFECTS^ | + | ^Acid Type^ Price^ [[Load]]^[[Supply]]^Prime Ingredient^Effects^ |
|Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts. | |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts. | ||
|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment. | |Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment. | ||
|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target' | |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target' | ||
|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | ||
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- | ======= Design Notes ======= | ||
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- | [[https:// | ||
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- | [[http:// | ||
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- | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
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poisons.txt · Last modified: 2021/03/15 23:01 by andrew