User Tools

Site Tools


poisons

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
poisons [2020/02/12 13:43] – [Acids] andrewpoisons [2020/02/12 13:51] – [Toxins] andrew
Line 22: Line 22:
  
 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
-|Deadly Nightshade|20gp | |-| | | +|Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second CON check after 24 hours of debilitating agony|A bushel of the black nightshade plant
-|Foxglove|10gp | |-| | |+|Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check |Foxglove root|
 |Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds| |Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed| Hemlock Seeds|
-|Monkshood|5gp | |-| | |+|Monkshood|5gp|1 minute|+2|Paraylisis; Death from asphyxiation in 4 hours on a second failed CON check |Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste|
 |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools| |Toadstools|10gp or herbalism check|10 minutes|-|1 point per hour until 0 reached| toadstools|
  
Line 38: Line 38:
 |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor| |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor|
 |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target| |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target|
- 
------ 
- 
-======= Design Notes ======= 
- 
-[[https://www.sarahwoodbury.com/medieval-poisons/|Midevil Poisons]] 
- 
-[[http://the-history-girls.blogspot.com/2016/06/medieval-murder-ten-handy-ways-to.html|More poisons and drugs]] 
- 
-// It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // 
- 
- 
  
poisons.txt · Last modified: 2021/03/15 23:01 by andrew