poisons
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poisons [2020/02/12 13:43] – [Acids] andrew | poisons [2020/03/02 15:51] – [Venoms] andrew | ||
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The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world. | The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world. | ||
- | ===== Poisons and Acids===== | ||
- | Here are a list of common harmful substances produced by poisoners. | ||
- | ==== Venoms ==== | + | ===== Venoms |
Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier. | Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier. | ||
- | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect | + | When attacking with a venom-coated weapon, an attacker has a chance of poisoning themselves on a [[core mechanic|critical failure]]. Make a DEX check to see if the attacker accidentally poisons themselves in addition to any other effects. An attacker with the [[skills|Poisoner skill]], may make this check at Advantage. An attacker who poisons themselves must suffer the same effect delivered by the venom. |
- | |Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| | + | |
- | |Razorbat Toxin|100gp|Immediate|-|Paralysis for 1D6 rounds|The corpses of at least three [[Razorbat|Razorbats]]| | + | ^Type^ Price/ |
- | |Scorphemoth Poison|400gp|Immediate|+4|2D6 poison damage|A dram of venom from a [[Scorphemoth]]| | + | |Blade Venom|25gp|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| |
- | |Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| | + | |Razorbat Toxin|100gp|-|Paralysis for 1D6 rounds |
- | |Quail Ichor|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| | + | |Scorphemoth Poison|400gp|+4|2D6 poison damage|A dram of venom from a [[Scorphemoth]]| |
- | |Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| | + | |Snake Venom|100gp|-|1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| |
- | |Vampire Spider Bile|150gp|Immediate|+2| [[conditions# | + | |Quail Ichor|150gp|-|Death |
- | ==== Toxins ==== | + | |Tunneler Venom|1200gp|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| |
- | Poisoners may also sneak deadly toxins into food or water consumed by the target. | + | |Vampire Spider Bile|150gp|+2|[[conditions# |
+ | |||
+ | ===== Toxins | ||
+ | Poisoners may also sneak deadly toxins into food or water consumed by the target. All these toxins must be consumed by the target for them to be effective. An hearbalism check may be used to find and harvest these required ingredients. | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Deadly Nightshade|20gp | |-| | | | + | |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second failed CON check after 24 hours of debilitating agony|A bushel of the small green fruit of the rare black nightshade plant which may only be found and harvested in late August| |
- | |Foxglove|10gp | |-| | | | + | |Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check after 12 hours|Foxglove root which is a weaker but less detectable toxin, requiring potential victims to check at Disadvantage to realize they are being poisoned| |
- | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; | + | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; |
- | |Monkshood|5gp | |-| | | | + | |Monkshood|5gp|1 minute|+2|Paralysis; Death from asphyxiation in 4 hours after a second failed CON check|Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste giving victims Advantage to realize they are being poisoned| |
- | |Toadstools|10gp | + | |Toadstools|10gp|10 minutes|-|Inflicts |
- | ==== Acids ==== | + | ===== Acids ===== |
Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | ||
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|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target' | |Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target' | ||
|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | |Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. | ||
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- | ======= Design Notes ======= | ||
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- | [[https:// | ||
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- | [[http:// | ||
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- | // It turns out that ACTUAL medieval poisons are kind of lame. I believe we should we add more FANTASY toxins for poisoners and herbalists. // | ||
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poisons.txt · Last modified: 2021/03/15 23:01 by andrew