poisons
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poisons [2020/02/12 13:51] – [Toxins] andrew | poisons [2020/02/12 13:56] – [Toxins] andrew | ||
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The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world. | The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world. | ||
- | ===== Poisons and Acids===== | ||
- | Here are a list of common harmful substances produced by poisoners. | ||
- | ==== Venoms ==== | + | ===== Venoms |
Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier. | Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier. | ||
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|Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| | |Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| | ||
|Vampire Spider Bile|150gp|Immediate|+2| [[conditions# | |Vampire Spider Bile|150gp|Immediate|+2| [[conditions# | ||
- | ==== Toxins ==== | + | |
- | Poisoners may also sneak deadly toxins into food or water consumed by the target. | + | ===== Toxins |
+ | Poisoners may also sneak deadly toxins into food or water consumed by the target. All these toxins must be consumed by the target for them to be effective. An hearbalism check may be used to find and harvest these required ingredients. | ||
^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ | ||
- | |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second CON check after 24 hours of debilitating agony|A bushel of the black nightshade plant| | + | |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second |
- | |Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check |Foxglove root| | + | |Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check after 12 hours|Foxglove root| |
- | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; | + | |Hemlock|5gp|10 minutes|-|2D4 Poison Damage; |
- | |Monkshood|5gp|1 minute|+2|Paraylisis; Death from asphyxiation in 4 hours on a second failed CON check |Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste| | + | |Monkshood|5gp|1 minute|+2|Paralysis; Death from asphyxiation in 4 hours after a second failed CON check|Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste| |
- | |Toadstools|10gp | + | |Toadstools|10gp|10 minutes|-|Inflicts |
- | ==== Acids ==== | + | ===== Acids ===== |
Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom. | ||
poisons.txt · Last modified: 2021/03/15 23:01 by andrew