potions
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
potions [2019/12/10 18:54] – [Arcane Potions] andrew | potions [2020/02/06 18:56] (current) – dave | ||
---|---|---|---|
Line 10: | Line 10: | ||
^Type^Spellcaster Level^Brewing Cost^Required Ingredients^Effect^ | ^Type^Spellcaster Level^Brewing Cost^Required Ingredients^Effect^ | ||
- | |Basilisk' | + | |Basilisk' |
- | |Bolus of Climbing|1 |50gp |Giant spider eggs from the canyons far to the West of Jorvikshire.| | | + | |Bolus of Climbing|1 |50gp |Giant spider eggs from the canyons far to the West of Jorvikshire.|For one hour one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings. If they remove their shoes and move barefoot, travelling in this manner leaves the target' |
- | |Charm Paint|1|50gp |A dram of razorbat guano typically found along river caves. |Applying this bright orange rouge to the face, gives the user advantage on all Charisma checks | + | |Charm Paint|1|50gp |A dram of razorbat guano typically found along river caves. |Applying this bright orange rouge to the face, gives the user advantage on all Charisma checks for an hour. | |
- | |Drake' | + | |Drake' |
- | |Frost' | + | |Frost' |
- | |Oil of Obfuscation|3|100gp | |For one day, the individual smearing this compound on their cloak and boots may gain +10 to stealth checks while travelling through the wilderness. | | + | |Oil of Obfuscation|3|100gp |Each application of this oil requires a handfull of the berries of the Blackthorn Tree found deep in the Rotwood |
- | |Speed|5|150gp| | For one battle, the drinker’s speed is doubled, they gain s a +2 bonus to AC, and all DEX checks gain advantage| | + | |Poultice of Regeneration|1|50gp|Skin of a rattlesnake|Applying this poultice to the wounds of an ally who has just fallen in battle stabilizes them and allows them to roll twice on the [[healing# |
- | |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the Spined Quail, a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly| | + | |Speed |
- | |Water Breathing|3|100gp|This potion requires a dram of the ichor of the Abeloth, an Atlantean monstrosity said to live in the underground rivers and caves of the mountains East of Jorvikshire. |The drinker can breathe water into their lungs normally as they would air until they take their first breath of fresh air which ends the effect. | | + | |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the [[Spined Quail]], a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly| |
- | |Witchfire' | + | |Water Breathing|3|100gp|This potion requires a dram of the ichor of the [[Veninslug]], an Atlantean monstrosity said to live in the underground rivers and caves of the mountains East of Jorvikshire. |The drinker can breathe water into their lungs normally as they would air until they take their first breath of fresh air which ends the effect. | |
+ | |Witchfire' | ||
===== Creating Arcane Potion ===== | ===== Creating Arcane Potion ===== | ||
Line 25: | Line 26: | ||
Many scholarly archetypes have the Create Potion proficiency which allows them to create Arcane Potions (as can various Adept and Specialist NPCs.) Each potion requires the crafter to have achieved a particular class level, and requires a brewing cost and a special ingredient to complete. | Many scholarly archetypes have the Create Potion proficiency which allows them to create Arcane Potions (as can various Adept and Specialist NPCs.) Each potion requires the crafter to have achieved a particular class level, and requires a brewing cost and a special ingredient to complete. | ||
- | //Rather than knowing a spell, I'm going to rule that arcane spellcasters just need to be of a certain level to craft more powerful potions. I'll also assign a GP cost and at least one "known source" | ||
- | |||
- | **Need time to brew and Arcana check?** | ||
- | |||
- | //I'm cool with each potion taking a week, with an arcana check modified by the required spell level as a spellcasting check would be. Sound good?// **sounds good, as long as they don't get much more powerful than what's on the list. Like I'm a little wary of mass-produced invisiblity potions** | ||
- | |||
- | //I really want arcane potions to open up new exploration options and give buffs to fighters. I'm really liking the component requirements because that could be an adventure in itself. // | ||
- | |||
- | //Honestly, let's get rid of invisibility altogether. | ||
====== Divine Potions ====== | ====== Divine Potions ====== | ||
^Type^Spell Required^Man Days of Prayer^Notes^ | ^Type^Spell Required^Man Days of Prayer^Notes^ | ||
- | |Animal Friendship|sticks | + | |Animal Friendship|Sticks |
- | |Blessed Healing|heal wound|50 |heals 1d8 | | + | |Blessed Healing|Heal Wound|50 |heals 1d8 | |
|Greater Blessed Healing|Blessing of St. Luke|200| all lost hit points healed upon drinking the potion| | |Greater Blessed Healing|Blessing of St. Luke|200| all lost hit points healed upon drinking the potion| | ||
- | |Heroism |blessing | + | |Heroism |Blessing |
- | |Draught of Invulnerability| | + | |Draught of Invulnerability| |
- | |Elixir of Strength|holy chant| 10 | for 1 hour your gain +4 to strength score | | + | |Elixir of Strength|Holy Chant| 10 | for 1 hour your gain +4 to strength score | |
- | |Waters of the Jordan|it shall not avail| 150|instantly cures 1 disease affecting drinker| | + | |Waters of the Jordan|It Shall not Avail| 150|instantly cures 1 disease affecting drinker| |
- | |Faithful Heart|I | + | |Faithful Heart|I |
- | |Shield of God | cast out devils|50|for 1 hour increase resistance and saves against spiritual attack by 4| | + | |Shield of God |Cast out Devils|50|for 1 hour increase resistance and saves against spiritual attack by 4| |
+ | |Holy Nimbus| Illuminate|25|Drinker gives off a shining aura, equal to lantern light, for 1 hour| | ||
+ | |Manna from Heaven|Our Daily Bread|150|drinking this potion nourishes the drinker for 1 week| | ||
+ | |Holy Water|Baptism|1|used in services and against supernatural; | ||
__Creating a Divine Potion__: | __Creating a Divine Potion__: | ||
potions.txt · Last modified: 2020/02/06 18:56 by dave