rest
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rest [2020/01/22 20:46] – [Unsafe Rest] andrew | rest [2020/02/05 17:35] (current) – [Safe Rest] andrew | ||
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====== Rest ====== | ====== Rest ====== | ||
- | Parties may rest to recover exhaustion, stress, and hit points. | + | Parties may rest to recover exhaustion, stress, and hit points. In this game, there are two types of rest both which take at least eight hours to complete. They differ only in how threatened the PCs are while they take it. |
===== Safe Rest ===== | ===== Safe Rest ===== | ||
- | A PC heals 1 HP per level per eight hours of safe | + | A PC or NPC heals 1 HP per level per eight hours of safe |
- | rest. They may also choose to heal either one exhaustion or stress | + | rest. They may also choose to recover |
A safe rest is typically a rest in civilization, | A safe rest is typically a rest in civilization, | ||
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===== Unsafe Rest ===== | ===== Unsafe Rest ===== | ||
- | A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. | + | A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile |
===== Example ===== | ===== Example ===== | ||
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level 4 PC would heal 4 HP in a night of safe | level 4 PC would heal 4 HP in a night of safe | ||
rest, or 1 HP in a dungeon. | rest, or 1 HP in a dungeon. | ||
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rest.txt · Last modified: 2020/02/05 17:35 by andrew