robbing_people
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robbing_people [2020/01/24 16:00] – created dave | robbing_people [2020/01/27 19:48] – [MUGGING OR PICKPOCKETING] andrew | ||
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The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else. | The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else. | ||
+ | ====MUGGING OR PICKPOCKETING==== | ||
- | Mugging or Pickpocketing: | + | Most people have a little cash on their person, based on their level of personal wealth. |
- | * Poor (landless worker, monk or hermit): | + | * Poor (landless worker, monk or hermit): |
- | * Average (householder, | + | * Average (householder, |
- | * Above Average (knight, successful craftsman) | + | * Above Average (knight, successful craftsman) |
- | * Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table | + | * Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table--column B |
- | * Wealthy (great lord, wealthy merchant): 1d6x100gp | + | * Wealthy (great lord, wealthy merchant): 1d6x100gp |
THE WHAT'S IT GOT IN ITS POCKETS TABLE: | THE WHAT'S IT GOT IN ITS POCKETS TABLE: | ||
+ | |||
+ | ^d20 Roll^Column | ||
+ | |1|Ball of string|Roll again, column A| | ||
+ | |2|A near-rotten piece of raw meat or fish| | | ||
+ | |3|Half a loaf of bread & wedge of cheese| | | ||
+ | |4|A bandana or empty belt pouch| | | ||
+ | |5|A ceramic chess piece| | | ||
+ | |6|A burlap sack of charcoal| | | ||
+ | |7|A hastily scribbled list| | | ||
+ | |8|A tinder box| | | ||
+ | |9|A collection of rags and handkerchiefs| | | ||
+ | |10|A whetstone| | | ||
+ | |11|An empty glass vial| | | ||
+ | |12|A quill and ink with 3 sheets of parchment| | | ||
+ | |13|A dented bell| | | ||
+ | |14|Four candles or a torch| | | ||
+ | |15|A wool blanket| | | ||
+ | |16|An empty leather backpack| | | ||
+ | |17|A set of eating utensils| | | ||
+ | |18|Two well worn knives| | | ||
+ | |19|A half-drunk bottle of cheap wine| | | ||
+ | |20|A flask of whisky| | | ||
+ | |||
+ | ====BURGLARY OR RAIDING==== | ||
+ | |||
+ | Most people keep their stuff in their houses. | ||
+ | |||
+ | __1--In the Country or Farming Communities__\\ | ||
+ | |||
+ | ^Building^Ransack Mod^Cash^Lock Box^Goods^ | ||
+ | |Shack|+5|1d12x1sp|0|minimal| | ||
+ | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| | ||
+ | |Farm House|+0|1d12x10gp|3|farm tools, clothing, cooking gear, basic furniture| | ||
+ | |Barn|-4|0| 0|animals (at least 2 oxen per farm) or grain| | ||
+ | |Public House|-5|1d12x20gp|6|Beer, | ||
+ | |Smithy|0|1d12x10gp|5|smith tools, iron bars, iron tools| | ||
+ | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | ||
+ | |Manor House, small|-10|1d12x200gp|15|good furniture, some weaponry, horses| | ||
+ | |Manor House, large|-15|1d12x400gp|20|good furniture, some weaponry, horses| | ||
+ | |||
+ | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler' | ||
+ | |||
+ | __Ransack Mod__: number added on the search roll to see how long the search of the place takes.\\ | ||
+ | __Cash__: | ||
+ | __Lock Box__: | ||
+ | __Goods__: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.\\ | ||
+ | |||
+ | __2--In the Town or City__\\ | ||
+ | |||
+ | ^Building^Ransack Mod^Cash^Lock Box^Goods^ | ||
+ | |Shack|+5|1d12x1sp|0|minimal| | ||
+ | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| | ||
+ | |Farm House|+0|1d12x10gp|3|farm tools, basic furniture, clothing| | ||
+ | |Storage Building|-4|0| 0|animals, foodstuffs| | ||
+ | |Inn|-5|1d12x20gp|6|Beer, | ||
+ | |Livery|-2|1d12x10gp|5|horses, | ||
+ | |Common Crafter|0|1d12x10gp|5|craft tools, raw materials, furnishings, | ||
+ | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | ||
+ | |Townhouse|-5|1d12x35gp|10|craft tools,nicer clothes, furnishings| | ||
+ | |Mansion, small|-10|1d12x300gp|15|good furniture, some weaponry, artwork| | ||
+ | |Mansion, large|-15|1d12x500gp|20|good furniture, some weaponry, artwork| | ||
+ | |Warehouse, small|-15|1d12x300gp|15|many goods| | ||
+ | |Warehouse, large|-25|1d12x600gp|20|many, | ||
+ | |||
+ | Special places like garrisons, armories, cathedrals, wizard' | ||
+ | |||
+ | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land who farms near the town; Storage Building: small storage building for local supplies; Inn: meeting hall, traveler' | ||
+ | |||
+ | |||
+ | __3--Ransack Roll__\\ | ||
+ | When you want to tear up a place to find all the valuables, hidden on not, you need to make a Ransack roll to determine how long it takes. | ||
+ | |||
+ | ^Ransack Roll Total^Full Search Time^Quick Search Time^ | ||
+ | |-5 or less|2 hours|1 hour| | ||
+ | |-4 to -1| 1 hour| 30 minutes| | ||
+ | |0-4|45 minutes|20 minutes| | ||
+ | |5-8|30 minutes|10 minutes| | ||
+ | |9-12|25 minutes|12 minutes| | ||
+ | |13-16|20 minutes|10 minutes| | ||
+ | |17-20|15 minutes|8 minutes| | ||
+ | |21-24|10 minutes|5 minutes| | ||
+ | |25-28|5 minutes|2 minutes| | ||
+ | |29+| 2 minutes|1 minute| | ||
+ | |||
+ | If a lock-box is found, it will take 1 minute per attempt to pick the lock. To pry it out of the building it will take 1 minute per attempt (DC 20, Strength Bonus of 2 people, disadvantage if you don't have a crowbar). | ||
+ | |||
+ | |||
+ | __4--Heat__\\ | ||
+ | The thing about robbing people is that people live in a society which doesn' | ||
+ | |||
+ | ^Location^Check Frequency^Likely Response^Reinforcements^ | ||
+ | |Forest Trail|once per hour|2d6 woodsmen|1 per half hour, Local lord, household troops| | ||
+ | |Isolated Farmstead|once per hour|2d6 militia|1 per half hour, local lord, many militia| | ||
+ | |Village|once per 5 minutes|1-2 milita per house in sight| every 5 minutes, all militia| | ||
+ | |Town or City|once per minute|2d6 neighbors|once per minute, 3d6 militia| | ||
+ | |||
+ | Most law enforcement is carried out by the [[nessex_militia|militia]] of country householders or town building owners led by the [[nobles|local lord]]. | ||
+ | |||
+ | When a crime is committed, when the frequency time is expired roll 1d6. If there was a witness to the crime then response will occur on a 1-3, if there were no witnesses, then response will happen on a 1. Keep checking each frequency period until the response happens. | ||
+ | |||
robbing_people.txt · Last modified: 2020/01/28 14:23 by dave