runes
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
runes [2019/12/11 04:43] – andrew | runes [2019/12/11 13:38] – andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Rune Tools ====== | ====== Rune Tools ====== | ||
- | Druids and Runecasters may create rune tools. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. | + | Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. |
+ | |||
+ | //Design Note: I'm thinking that these tools are all pretty weak-sauce, but useful items that the runecasters can use to vary their repertoire of spells. // | ||
+ | |||
+ | ^Type^Effect ^ | ||
+ | |Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| | ||
+ | |Rune of Cursing|On a successful magic attack, the target has disadvantage on Ability Checks and Attack rolls while the rune wielder is within their line of sight and can’t willingly move closer but the rune caster must cannot use another rune and must use a hand to brandish the curse rune for the effect to continue| | ||
+ | |Rune of Endurance|Target gains +6 temporary HP for one battle| | ||
+ | |Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | ||
+ | |Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | ||
+ | |Rune of Sundering| On a successful magic attack, one target with a shield within 30' has his normal shield broken| | ||
- | ^Type^Carving Cost^Effect ^ | ||
runes.txt · Last modified: 2020/01/13 20:13 by andrew