User Tools

Site Tools


runes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
runes [2019/12/11 05:19] andrewrunes [2020/01/13 20:13] (current) andrew
Line 1: Line 1:
 ====== Rune Tools ====== ====== Rune Tools ======
  
-Druids and Runecasters may create rune tools. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. These tools require that the spellcaster know at least one of the Celtic Languages and have the ability to cast spells from scrolls+Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. The magic in these tools are activated just like the power in a scroll by making a successful spellcasting check. To use these tools, a PC must have the ability to cast magic from Arcane scrolls and know at least one Celtic language or the Norse language. Any one of the rune tools may be carved over one week's time by a spellcaster of a particular level with a successful Survival check. After the duration of the casting ends, the rune tool burns away to ash and may not be used again.  
 + 
 +^Type^Minimum Spellcaster Level^Effect ^ 
 +|Amulet, Hammer of Thor|1|Unlike other Rune tools, this is a permanent creation, carving runes on a tiny silver amulet in the shape of Thor's hammer creates a talisman that eliminates the disadvantage suffered by those targeted by [[combat|Spiritual Attacks]] for those who don't worship Yahweh| 
 +|Nithing Pole|3|Carve a wooden pole with runes, top with a horse's head, curses all inhabitants within 6 miles with a curse -1 on all checks for 24 hours| 
 +|Rune of Confoundment|5|Targets 1 enemy spellcaster, if spell attack succeeds, target cannot use any magic spells or items for 1d6 rounds| 
 +|Rune of Cursing|1|On a successful magic attack, the target forfeits its next Active action| 
 +|Rune of Endurance|1|Target gains +6 temporary HP for one battle| 
 +|Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.
 +|Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| 
 +|Rune of Might|1|On a successful magic check, you or an ally gains +2 STR for one fight| 
 +|Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| 
 + 
 + 
 + 
 + 
  
-Any one of the rune tools may be carved over one week's time with a successful Survival check, and may be cast with a simple spell check. Rune tools may only be attempted once.  
  
-^Type^Effect ^ 
-|Rune of Endurance|Target gains +6 temporary HP for one battle| 
-|Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| 
-|Rune of Cursing|On a successful magic attack, the target has disadvantage on Ability Checks and Attack rolls while the rune wielder is within their line of sight and can’t willingly move closer| 
-|Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| 
-|Rune of Shattering| On a successful magic attack, one armed target within 30' has his normal armor sundered| 
-|Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| 
  
  
runes.txt · Last modified: 2020/01/13 20:13 by andrew