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runes [2019/12/11 11:52] andrewrunes [2019/12/11 18:39] dave
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 Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. The magic in these tools are activated just like the power in a scroll. To use these tools, a PC must have the ability to cast magic from Arcane scrolls and know at least one Celtic language or the Norse language. Any one of the rune tools may be carved over one week's time with a successful Survival check. After casting a runic spell, the rune tool burns away to ash and may not be used again.  Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. The magic in these tools are activated just like the power in a scroll. To use these tools, a PC must have the ability to cast magic from Arcane scrolls and know at least one Celtic language or the Norse language. Any one of the rune tools may be carved over one week's time with a successful Survival check. After casting a runic spell, the rune tool burns away to ash and may not be used again. 
  
-^Type^Effect ^ +//Design Note: I'm thinking that these tools are all pretty weak-sauce, but useful items that the runecasters can use to vary their repertoire of spells. //**I put in a few more, and a minimum level, but my minimum levels were just arbitrary, feel free to change** 
-|Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| + 
-|Rune of Cursing|On a successful magic attack, the target has disadvantage on Ability Checks and Attack rolls while the rune wielder is within their line of sight and can’t willingly move closer+^Type^Minimum Level^Effect ^ 
-|Rune of Endurance|Target gains +6 temporary HP for one battle| +|Rune of Cursing|2|On a successful magic attack, the target forfeits its next Active action
-|Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| +|Rune of Endurance|1|Target gains +6 temporary HP for one battle| 
-|Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| +|Rune of Hope|2|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| 
-|Rune of ShatteringOn a successful magic attackone armed target within 30has his normal armor broken|+|Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| 
 +|Rune of Escape|3 |worn on cord around neckwhen last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.| 
 +|Rune of Confoundment|6| targets 1 enemy spellcaster, if spell attack succeeds, target cannot use any magic spells or items for 1d6 rounds| 
  
  
  
runes.txt · Last modified: 2020/01/13 20:13 by andrew