runes
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runes [2019/12/11 13:13] – andrew | runes [2019/12/11 13:38] – andrew | ||
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^Type^Effect ^ | ^Type^Effect ^ | ||
|Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| | |Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| | ||
- | |Rune of Cursing|On a successful magic attack, the target has disadvantage on Ability Checks and Attack rolls while the rune wielder is within their line of sight and can’t willingly move closer| | + | |Rune of Cursing|On a successful magic attack, the target has disadvantage on Ability Checks and Attack rolls while the rune wielder is within their line of sight and can’t willingly move closer |
|Rune of Endurance|Target gains +6 temporary HP for one battle| | |Rune of Endurance|Target gains +6 temporary HP for one battle| | ||
|Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | |Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | ||
|Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | |Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | ||
- | |Rune of Shattering| On a successful magic attack, one armed target within 30' has his normal | + | |Rune of Sundering| On a successful magic attack, one target |
runes.txt · Last modified: 2020/01/13 20:13 by andrew