runes
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runes [2019/12/11 13:13] – andrew | runes [2019/12/11 18:32] – dave | ||
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^Type^Effect ^ | ^Type^Effect ^ | ||
- | |Rune of Breaking|On a successful magic attack, one armed target within 30' has his normal weapon broken| | + | |Rune of Cursing|On a successful magic attack, the target |
- | |Rune of Cursing|On a successful magic attack, the target | + | |
|Rune of Endurance|Target gains +6 temporary HP for one battle| | |Rune of Endurance|Target gains +6 temporary HP for one battle| | ||
|Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | |Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | ||
|Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | |Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | ||
- | |Rune of Shattering| On a successful magic attack, one armed target within 30' | + | |Rune of Escape| worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly |
runes.txt · Last modified: 2020/01/13 20:13 by andrew