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runes [2019/12/11 13:56] andrewrunes [2019/12/11 18:36] dave
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 //Design Note: I'm thinking that these tools are all pretty weak-sauce, but useful items that the runecasters can use to vary their repertoire of spells. // //Design Note: I'm thinking that these tools are all pretty weak-sauce, but useful items that the runecasters can use to vary their repertoire of spells. //
  
-^Type^Effect ^ +^Type^Minimum Level^Effect ^ 
-|Rune of Cursing|On a successful magic attack, the target forfeits its next Active action| +|Rune of Cursing||On a successful magic attack, the target forfeits its next Active action| 
-|Rune of Endurance|Target gains +6 temporary HP for one battle| +|Rune of Endurance||Target gains +6 temporary HP for one battle| 
-|Rune of Hope|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| +|Rune of Hope||On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| 
-|Rune of Protection|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster|+|Rune of Protection||For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster
 +|Rune of Escape| |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.| 
 +|Rune of Confoundment|| targets 1 enemy spellcaster, if spell attack succeeds, target cannot use any magic spells or items for 1d6 rounds|
  
  
  
  
runes.txt · Last modified: 2020/01/13 20:13 by andrew