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runes [2019/12/11 18:39] daverunes [2019/12/11 18:41] dave
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 |Rune of Escape|3 |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.| |Rune of Escape|3 |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.|
 |Rune of Confoundment|6| targets 1 enemy spellcaster, if spell attack succeeds, target cannot use any magic spells or items for 1d6 rounds| |Rune of Confoundment|6| targets 1 enemy spellcaster, if spell attack succeeds, target cannot use any magic spells or items for 1d6 rounds|
 +|Nithing Pole|3|carve a wooden pole with runes, top with a horse's head, curses all inhabitants within 5 miles with a curse -1 on all checks for 24 hours|
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runes.txt · Last modified: 2020/01/13 20:13 by andrew