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runes [2019/12/11 18:52] andrewrunes [2019/12/11 19:03] andrew
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 Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. The magic in these tools are activated just like the power in a scroll by making a successful spellcasting check. To use these tools, a PC must have the ability to cast magic from Arcane scrolls and know at least one Celtic language or the Norse language. Any one of the rune tools may be carved over one week's time by a spellcaster of a particular level with a successful Survival check. After the duration of the casting ends, the rune tool burns away to ash and may not be used again.  Druids and Runecasters may create rune tools instead of scrolls. Rune tools are small wands infused with runic magic to do a particular curse or charm in battle. The magic in these tools are activated just like the power in a scroll by making a successful spellcasting check. To use these tools, a PC must have the ability to cast magic from Arcane scrolls and know at least one Celtic language or the Norse language. Any one of the rune tools may be carved over one week's time by a spellcaster of a particular level with a successful Survival check. After the duration of the casting ends, the rune tool burns away to ash and may not be used again. 
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-//Design Note: I'm thinking that these tools are all pretty weak-sauce, but useful items that the runecasters can use to vary their repertoire of spells. //**I put in a few more, and a minimum level, but my minimum levels were just arbitrary, feel free to change;  I also moved Nithing Pole over to this list, because it seems exactly what this sort of thing is, replaced it with Put Out Fires on spell list** 
  
 ^Type^Minimum Spellcaster Level^Effect ^ ^Type^Minimum Spellcaster Level^Effect ^
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 |Rune of Endurance|1|Target gains +6 temporary HP for one battle| |Rune of Endurance|1|Target gains +6 temporary HP for one battle|
 |Rune of Escape|3 |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.| |Rune of Escape|3 |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.|
-|Rune of Extinguishing|1|all fires within 30' of caster are immediate extinguished| 
 |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them|
 |Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| |Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster|
runes.txt · Last modified: 2020/01/13 20:13 by andrew