runes
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runes [2020/01/13 20:11] – andrew | runes [2020/01/13 20:13] – andrew | ||
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^Type^Minimum Spellcaster Level^Effect ^ | ^Type^Minimum Spellcaster Level^Effect ^ | ||
|Amulet, Hammer of Thor|1|Unlike other Rune tools, this is a permanent creation, carving runes on a tiny silver amulet in the shape of Thor's hammer creates a talisman that eliminates the disadvantage suffered by those targeted by [[combat|Spiritual Attacks]] for those who don't worship Yahweh| | |Amulet, Hammer of Thor|1|Unlike other Rune tools, this is a permanent creation, carving runes on a tiny silver amulet in the shape of Thor's hammer creates a talisman that eliminates the disadvantage suffered by those targeted by [[combat|Spiritual Attacks]] for those who don't worship Yahweh| | ||
- | |Nithing Pole|3|carve a wooden pole with runes, top with a horse' | + | |Nithing Pole|3|Carve a wooden pole with runes, top with a horse' |
- | |Rune of Confoundment|5| Targets 1 enemy spellcaster, | + | |Rune of Confoundment|5|Targets 1 enemy spellcaster, |
|Rune of Cursing|1|On a successful magic attack, the target forfeits its next Active action| | |Rune of Cursing|1|On a successful magic attack, the target forfeits its next Active action| | ||
|Rune of Endurance|1|Target gains +6 temporary HP for one battle| | |Rune of Endurance|1|Target gains +6 temporary HP for one battle| | ||
- | |Rune of Escape|3 |worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer' | + | |Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer' |
|Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | ||
|Rune of Might|1|On a successful magic check, you or an ally gains +4 STR for one fight| | |Rune of Might|1|On a successful magic check, you or an ally gains +4 STR for one fight| |
runes.txt · Last modified: 2020/01/13 20:13 by andrew