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setting [2019/11/26 17:09] – [Magical Traditions] andrewsetting [2020/12/12 18:29] – [Campaign Connections] andrew
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 ====== Campaign Setting ====== ====== Campaign Setting ======
  
-Let's brainstorm ideas for our campaign setting here.+This campaign is set in a world we will call “Eldritch Earth” that is a parallel to our own world in the 12th century. Everything in Europe, Asia and Africa is just like our world. However, many of the mythic elements of antiquity are in fact real and the Americas are discovered and colonized much earlier.
  
-----+===== Campaign Connections =====
  
-Crazy idea--campaign set in parallel Earth.+Find the Discord for this campaign at:
  
-About 1000 AD+[[https://discord.com/channels/785624230595264532/785624231068434493]]
  
-Europeans settling America 500 years early---but FIlled WIth Monsters!  Ruins of Atlantean civilization!+If we decide to use Roll20's virtual desktop, please connect to the campaign here:
  
-My First Pitch this is what my mind pushed out:  {{ ::first_pitch.docx |}}+[[https://app.roll20.net/join/5585496/Je9pfg]]
  
------+If we need to use a conference call number to communicate, here credentials for my business' conference number as well: 
 + 
 +1.218.548.1484 id:8675309# 
 + 
 + 
 + 
 + 
 +===== Campaign Pitch ===== 
 + 
 +The civilization of Atlantis was real, as was the Pacific Continent of Lemuria.  Both of these continents sunk beneath the waves in prehistory burying these advanced civilizations. Refugees from Atlantis settled in North America, and refugees from Lemuria settled in South America. Angry with the gods for the destruction of their homelands, the Atlanteans and Lemurians turned to dark sorcery, necromancy and demonology and created nightmare civilizations in the Americas. As Europe grew into the high Middle Ages, these civilizations degenerated further and fell into complete collapse.  They left behind ruins crammed with the demonic products of their wizardry, the undead remnants of their peoples, the monstrous products of their experiments and strange artifacts of power and danger. 
 + 
 +Centuries later, settlers fed up with serfdom and perpetual war in Europe create small pockets of civilization in North America. One "cash crop" of the English Kingdom (called the Kingdom of [[Nessex|Nessex]]) is gold and artifacts taken from the remains of the Atlantean civilization, making adventuring a serious business.  Our campaign opens in 1130 AD as our characters are recruited by the Earl of Jorvikshire, settled in the geography that would be York County, PA in our world.  
 + 
 +===== Campaign Components ===== 
 + 
 +Find elements unique to this campaign here.  
 + 
 +  * [[Gazetteer|Gazetteer]] 
 +  * [[Cosmology|Cosmology]] 
 + 
 +===== Map of Nessex and Environs ===== 
 + 
 +{{ :eldritchearth_playersmap2.png?direct&950 |}} 
 + 
 + 
 +=====Adventuring in Eldritch Earth===== 
 +What does one do in Nessex and its surroundings in 1130 AD? 
 +  * [[Travel|Wilderness Travel]] 
 +  * [[travel#sneaking_navigating_foraging_and_exploring|Exploration]] 
 +    * [[Atlantean Ruins|Atlantean Ruins]] 
 +    * [[Outlaws]] 
 +    * Abominations' Hunting Grounds 
 +    * Masterless Intruders  
 +  * [[Hunting and Trapping|Hunting]] 
 +  * [[Robbing People|Robbing People]] 
 +  * [[Buying, Selling, Recruiting|Buying, Selling, Recruiting]] 
 +  * [[Lordship and Vassals|Lordship and Vassals]] 
 +  * [[Law|Encounters with the Law]] 
 +  * [[The Sandbox|The Sandbox]] 
 +  * [[LOH GM emulator]] 
 + 
 + 
 + 
 +===== A Primer on High Middle Ages Europe ===== 
 + 
 +Although our campaign is set in a fictitious new world, the old world remains very same to real life. Find any information that  contributes to the current state of world affairs here.  
 +==== Notable people and events ====
  
 The campaign begins in 1130 AD in the [[https://en.wikipedia.org/wiki/High_Middle_Ages|High Middle Ages]]. The campaign begins in 1130 AD in the [[https://en.wikipedia.org/wiki/High_Middle_Ages|High Middle Ages]].
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   * [[https://en.wikipedia.org/wiki/1130_papal_election|Papal Schism of 1130]]   * [[https://en.wikipedia.org/wiki/1130_papal_election|Papal Schism of 1130]]
  
-[[https://r12a.github.io/maps-europe/CE_1130.html|A political map of Europe]] 
  
 +==== Political Map of Europe in 1130 ====
  
-===== Magical Traditions =====+{{:europepoliticalmap.jpg?400|}}
  
-So spells and classes might have one of these traditions associated with it. Hermetism might be the one most associated with wizards while shamanism is clearly a druid for instance.  
  
-  * Hermetism - wizard 
-  * Celtic Shamanism - druid 
-  * [[https://www.ancient.eu/Mithraic_Mysteries/|Mithraism]] - A cleric, obviously  
-  * [[https://en.wikipedia.org/wiki/Sefirot|Kabbalah]] - The golem comes from this tradition; 
-  * Hasidim - Estatics; maybe a cleric? 
-  * Sufism - These are the dudes who stick swords through their bodies during rituals 
-  * Hellenic Mysticism - Jove and Demeter; Sol Invictus? 
-  * [[http://www.pyracantha.com/Z/mysticz4.html|Zoroastrianism]] - Like Hermetism but focused on the "light" of the almighty; is this a sorcerer? Different messiah from Hermetism which is interesting.  
-  * Far Eastern Mystic Traditions 
-      * India 
-      * China 
-      * Japan 
-      * Egypt 
-      * Russia 
-  * Fake Mystical Traditions 
-      * Atlantean Magic 
-      * Lemurian Sorcery 
-      * Lovecraftian Mythos 
- 
-===== Political Map of Europe ===== 
- 
-{{:europepoliticalmap.jpg?400|}} 
  
  
setting.txt · Last modified: 2021/04/06 17:13 by andrew