specialist
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specialist [2019/12/03 16:06] – dave | specialist [2019/12/03 18:22] – andrew | ||
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patrols, and locks better than anyone. | patrols, and locks better than anyone. | ||
- | // | ||
- | HERE ARE LEGACY THIEF SKILLS: \\ | ||
- | Architecture (find secret doors)\\ | ||
- | Bushcraft (not get lost, navigation)\\ | ||
- | Climb (athletics)\\ | ||
- | Languages (even ones they don't know)\\ | ||
- | Search \\ | ||
- | Sleight of Hand \\ | ||
- | Sneak Attack \\ | ||
- | Stealth \\ | ||
- | Tinker (deactivate traps)\\ | ||
- | // | ||
^Level^ Proficiency Bonus^ Class Features^ | ^Level^ Proficiency Bonus^ Class Features^ | ||
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|9|+4|Proficiency bonus is doubled for your archetype checks | | |9|+4|Proficiency bonus is doubled for your archetype checks | | ||
- | ==== Specialist Basics ==== | + | ===== Specialist Basics |
* Starting HP 4 + CON mod | * Starting HP 4 + CON mod | ||
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* Deception | * Deception | ||
* Perception | * Perception | ||
- | * Tinkerer' | + | * Traps |
- | ==== Specialist Archtypes ==== | + | ===== Specialist Archtypes |
- | === Assassin === | + | ==== Assassin |
- | You gain your proficiency bonus to Athletics, Stealth, and Deception checks. | + | Assassins trained |
- | === Bard === | + | You gain your proficiency bonus to Athletics, Lockpicking, |
- | You gain your proficiency bonus to Perception, Perform, Persuasion, | + | === Assassin Archetype Features (choose 1 at 3rd and 7th level) === |
- | ===Venturer=== | + | * Craft custom poison Stealth |
+ | * Critical hits on an attack unseen by the target on an 18-20 | ||
+ | * Gain advantage to stealth checks | ||
+ | * Add +2D6 damage vs. an unaware target | ||
+ | * The Assassin may use a quick action to hide following an attack | ||
+ | |||
+ | ==== Bard ==== | ||
+ | |||
+ | You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | ||
+ | |||
+ | === Bard Archetype Features (choose 1 at 3rd and 7th level) === | ||
+ | |||
+ | * Immunity to enchantment, | ||
+ | * Gain advantage to deception checks when lying and deceiving | ||
+ | * Learn a number of languages equal to your Charisma score (not bonus) | ||
+ | * Learn how to cast two cantrips from the arcane spell lists using CHA rather than INT | ||
+ | * Healing song: allies heal +1d8 HP per rest | ||
+ | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====Venturer==== | ||
A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
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You gain proficiency bonus to Appraisal, Gambling, Insight and Either Riding or Occupation (sailor)checks | You gain proficiency bonus to Appraisal, Gambling, Insight and Either Riding or Occupation (sailor)checks | ||
- | ==Venturer Archetype Features (choose 1 at 3rd and 7th level)== | + | === Venturer Archetype Features (choose 1 at 3rd and 7th level) |
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+ | |||
+ | ==== Thief ==== | ||
- | === Thief === | + | You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, |
- | You gain your proficiency bonus to Acrobatics, Appraisal, thief' | + | === Thief Archetype Features (choose 1 at 3rd and 7th level) === |
+ | * Advantage to all Appraisal checks | ||
+ | * Adv to lockpicking checks | ||
+ | * Advantage to set, find, and deactivate traps | ||
+ | * Gain a natural climb speed equal to your movement speed | ||
+ | * Add +4 to your maximum load | ||
+ | * Move at full speed while remaining hidden | ||
+ | * Dodge: all trap and area damage is halved | ||
+ | * Critical hit on 19-20 if attacking with advantage |
specialist.txt · Last modified: 2021/01/18 19:42 by dave