specialist
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specialist [2019/12/03 18:12] – andrew | specialist [2019/12/05 00:06] – [Bard] andrew | ||
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patrols, and locks better than anyone. | patrols, and locks better than anyone. | ||
- | // | ||
- | HERE ARE LEGACY THIEF SKILLS: \\ | ||
- | Architecture (find secret doors)\\ | ||
- | Bushcraft (not get lost, navigation)\\ | ||
- | Climb (athletics)\\ | ||
- | Languages (even ones they don't know)\\ | ||
- | Search \\ | ||
- | Sleight of Hand \\ | ||
- | Sneak Attack \\ | ||
- | Stealth \\ | ||
- | Tinkering\\ | ||
- | // | ||
^Level^ Proficiency Bonus^ Class Features^ | ^Level^ Proficiency Bonus^ Class Features^ | ||
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You gain your proficiency bonus to Athletics, Lockpicking, | You gain your proficiency bonus to Athletics, Lockpicking, | ||
- | == Assassin Archetype Features (choose 1 at 3rd and 7th level) == | + | === Assassin Archetype Features (choose 1 at 3rd and 7th level) |
* Craft custom poison Stealth | * Craft custom poison Stealth | ||
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==== Bard ==== | ==== Bard ==== | ||
+ | |||
+ | Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to heal the wounded while the Skalds of the North are able to inspire courage in their comrades. | ||
You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | ||
+ | |||
+ | === Bard Archetype Features (choose 1 at 3rd and 7th level) === | ||
+ | |||
+ | * Immunity to enchantment, | ||
+ | * Gain advantage to deception checks when lying and deceiving | ||
+ | * Learn a number of languages equal to your Charisma score (not bonus) | ||
+ | * Learn how to cast one cantrip from the arcane spell lists using CHA rather than INT | ||
+ | * Healing song: allies heal +1d8 HP per rest | ||
+ | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | ||
+ | * Inspire Courage: Once per rest through a round of oration in which they perhaps reciting heroic lays and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear. | ||
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====Venturer==== | ====Venturer==== | ||
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You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | ||
+ | === Thief Archetype Features (choose 1 at 3rd and 7th level) === | ||
+ | |||
+ | * Advantage to all Appraisal checks | ||
+ | * Adv to lockpicking checks | ||
+ | * Advantage to set, find, and deactivate traps | ||
+ | * Gain a natural climb speed equal to your movement speed | ||
+ | * Add +4 to your maximum load | ||
+ | * Move at full speed while remaining hidden | ||
+ | * Dodge: all trap and area damage is halved | ||
+ | * Critical hit on 19-20 if attacking with advantage |
specialist.txt · Last modified: 2021/01/18 19:42 by dave